• Carighan Maconar@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    1 month ago

    Yeah I kinda hope they just go for full atmosphere solo, and say “fuck it” if people want to play it MP it’ll ruin the terror anyways.

    That is, optimize the mechanics to work both solo and MP, but optimize story and atmosphere solely for solo play.

    • dat_fast_boi@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 month ago

      I do agree that the game’s story/atmosphere should be designed for singleplayer first, since that’s what drew a majority of people to the first game.

      However, I think MP could still retain some sense of atmosphere as long as they have a good in game voice chat and keep it proximity based, like in Lethal Company.

      It isn’t scary at all for your teammate to tell you exactly where they just died, how, call out the leviathan heading your way, then continue with a joke they were making. But having a friendly conversation over the radio cut off by their violent death to horrors unknown could be scary, even if facing the unknown alone is fundamentally scarier.