With this game it always seem to be more profitable to keep it in development forever rather than releasing it.
Well this article is kinda saying that they are barely keeping their head above water as it is, and CIG is vastly mismanaging money and driving development heavily on how many ships they can sell in that year.
So if anything I’d say that this strategy doesn’t seem to be working out for them anymore
Look at it another way.
If they’re keeping their head above water, even barely, it means they are keeping their head above water. Without delivering a product. For YEARS.
They’re earning money by selling empty promises year after year. Not a lot of money. They’ll never become billionaires from this game. But there are lots of people in there (mainly executives and CEO and whatever) earning a decent salary. On empty promises! It’s as close to a scam that it can be without being illegal.
I guess, but the fact they are now laying people off is for sure a sign that things aren’t going well enough. CR might live the rest of his life in a mansion but his legacy is in a crapper and he’s not gonna get another chance at this (at least I hope people wouldn’t fall for it twice).
Their laying people off mean that the honest workers are losing something. But the actual scammers, the people at the top, they’re still there.
They lay people off because they don’t want to reduce their own salaries.
RIP Squadron 42
Only part I wanted :(
The only part I believed they might actually deliver on since it isn’t boggled down by network issues, but I guess even that was too much to hope for. I still remember the 2018 lie of “it’s weeks away from being shown” only for them to not show anything or the next 5 years. If it weren’t that troublesome to get it (and it’s a small sum anyway) I’d probably fight for a refund out of principle alone.
They never planned to get THIS far. They even disappeared with the money for like a year and then just came back like nothing happened.
And asked for more
I’m still kinda waiting for that to happen again. I tried so hard not to point and laugh the first time.
That is true of basically every game. It is why we moved away from “Game, wait a year, expansion, wait a year, expansion. new game” on to DLC and now straight up live games. It is just a reality of development as it lessens crunch (you can put features off for later updates) and removes the old ramp up/down model.
The issue is not that star citizen is trying to be a live game. It is that it is horrendously mismanaged and helmed by a “rockstar developer” and his family. Apparently the brother actually DOES know how to ship a product, but he isn’t the one who runs around telling people to prioritize bedsheet deformation. Or to insist on needing 64-bit coordinates rather than using the industry standard approach of only loading a few cells within range of the player (and then lots of complex shenanigans to update the rest at a much lower rate). And so forth.
And I am not even going to complain (too much) about the sp campaign never coming. That is what I bought a decade or whatever ago and I am still pissed that was immediately dropped in favor of making the game Microsoft said “… fucking no. Release Freelancer god damn it” to. But the majority of current players want star citizen so… fine.
But the issue is just that there is no competent leadership. And all anyone has been able to figure out is “If we keep releasing ships, people will keep buying them”.
Because if they had gotten a vertical slice in? This would have eaten ED’s breakfast and NMS would never have had a chance at recovery. It was everything that every elite game has been working toward (and Evochron already did a decade or so ago…) and would actually give people stuff to do with those ships. Add in new solar systems, game systems, etc after the fact.
None of this should be a surprise to anyone remotely familiar with their timelines
“Surely people will buy it, it’s a Cutlass.”
💀