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Lorca got me through discovery for a season or two and then he was gone, I don’t think I watched anything beyond it. I hear it’s only gotten worse, somehow
Lorca got me through discovery for a season or two and then he was gone, I don’t think I watched anything beyond it. I hear it’s only gotten worse, somehow
Same experience here, it’s a fun and entertaining movie. FR is still better but that is a perfect movie IMHO, it’d be next to impossible to match or beat it in any way
Never understood what people see in that game, it was like any basic ubisoft open world game - grindy, repetitive and filled with question marks to explore and “clear”. The ground combat was exceptionally bad IIRC, I gave it up after ~6 hours.
Now if you got Bend Studio to work on a sequel… I’d be interested in that
Yeah, there hasn’t been a lot of innovation in the genre and what we have is often a buggy mess - that definitely doesn’t help the adoption of ‘deep strategy’. I love games like what you mentioned but even I get sick of them when I start running into AI or optimization issues, where games devolve into snowballing or boring tedium after the first few hours, when the UI is a frustrating mess that makes me hate every second spent on trying to make it work the way I need it to work.
Or maybe I’m just spoiled by the amount of polish and thought that goes into games like factorio or against the storm.
That’s true, but even in Shire Gandalf wouldn’t even touch the ring. When he merely reached for it he got Sauron PTSD flashbacks and he physically stepped away in fear when Frodo tried to give the ring to him later. He uses Frodo to test whether it’s cool after being heated in fire and I imagine this is for the same reason, not because he considers Frodo a good guinea pig for experimenting with metal heat dissipation.
Has 0 issues handling it in an envelope tho lol
Frodo should have kept that envelope from the beginning of the movie, that thin slice of paper alone let Gandalf handle the ring when otherwise he wouldn’t dare even touch it
Tbf the social aspect was barely functional, I can’t add friends from steam ingame since day one and we had trouble joining each other games if it was set to private.
So I wouldn’t say perfectly fine but then again, no clue if them basing everything on a psn username would fix it either.
In terms of balance it does make sense tho, it was overshadowing EAT too much. Now it’s more in line with it, it has better overall sustain and reliability but a smaller burst (1 every 30 vs 2 every 60). Also works with stratagem jammers,so it might be better for bots while EATs are for bugs.
They will eventually. It is in AAA’s best interest to kill modding and theres nothing we can do about it.
I adore FTL, can’t believe nobody else tried to do something similar all these years.
Tbh I felt less at the mercy of RNG in Midnight Suns than I did in XCOM.
It’s actually a pretty good game and the card system works well for it. I got it on a big discount few months ago and was surprised to get so hooked on it even despite the marvel part of it that I have no interest in.
I tried mint and had some issues with nvidia drivers, which seemed out of the ordinary since other people were fine with it. I tried PopOS next and it was fine (Bottles had some issues but games through Steam or Heroic worked out of the box basically).
Oh you have an issue on Linux? Just try a different distro
(this one hurts more because it technically usually works)
Mistlands update was the only big one, maybe hearth and home can be called big due to the new foods and combat changes but honestly, it’s a regular monthly patch in any other early access game. I’ve seen more additions for Against the Storm in a span of few patches than I did in Valheim in all 3 years combined.
It’s still hard to believe it’s been 3 full years since it released and we only got one new biome since then (and yeah I know it had other smaller updates but considering its success and potential I was hoping for much much more from them).
You are right, but is it any different for games like Ark, Conan, VRising, Rust or any other sandbox builder focused on multiplayer? It’s always just a farm-build-collect-repeat cycle. It’s why I get bored of them easily at least, the only games in that genre that can usually keep my attention are Factorio and Valheim.
And yet they still want them, so there must be more to the story. I also don’t understand why since I have dynamic IP address in EU, unless they can match the ownership to a person at any given time in the past its not useful info.
Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol’ “its still in development”.
The fact is that it’s buggy, crashes all the time and you lose progress, it can’t be played like any actual existing MMO - it’s a demo atm even if you ignore the common resets they do officially on major releases. Until it’s actually released and can be decently reviewed from start to finish it can’t even start to compare to an actual released, playable game.