Which is why they were ignored for a decade or two despite game engines easily achieving those FPS numbers and were pulled out exactly when the hardware vendors ran out of any other arguments to convince people to replace their existing screens and GPUs?
High refresh rates solve a real problem for competitive players.
Which is why they were ignored for a decade or two despite game engines easily achieving those FPS numbers and were pulled out exactly when the hardware vendors ran out of any other arguments to convince people to replace their existing screens and GPUs?