• yonder@sh.itjust.works
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    15 days ago

    I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.

    • JohnEdwa@sopuli.xyz
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      14 days ago

      FSR1 is pretty bad as it’s just upscaling the static image, I agree.
      FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.