• yonder@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.

    • JohnEdwa@sopuli.xyz
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      FSR1 is pretty bad as it’s just upscaling the static image, I agree.
      FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.