Sorry, bit late on this one. Life’s been hectic.

  • F04118F@feddit.nl
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    2 months ago

    Dangerous Waters.

    Very old style, bit clumsy on the controls, but incredibly tense with the gritty sonar stuff.

    Been only playing the P-3C airplane so far, but there’s also tons of submarines, a helicopter and a frigate.

    It is so satisfying to find and torpedo a submarines after staring at sonar graphs and dropping buoys for a while. Love it! I’ll be sharing an updated aircraft-oriented controls config when I’m happy with it, based on the one community config that was there, which was more sub-oriented.

    • supersquirrel@sopuli.xyz
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      27 days ago

      I downloaded Cold Waters (and dot mod) and have been slowly dipping my toes in. I think I like games with bright pixellated but clear old graphics when it is done well, I will have to put Dangerous Waters on the list.

      Please share your bindings I really appreciate when people do!

      Also how efficient does Dangerous Waters run on the deck?

      • F04118F@feddit.nl
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        27 days ago

        Does Cold Waters work well on the Deck?

        I’ve been hoping that the new Sea Power: Naval Combat in the Missile Age will work well on the Deck in a year or so, and was planning to stick to Dangerous Waters until then.

        My P-3 (maritime patrol aircraft) bindings are shared on the community bindings already!

        DW runs incredibly efficiently. The graphics look like 1999 anyways, so I just dial the TDP all the way down to 3 W and set FPS to 20. Perfect game when the battery is low!. I haven’t modded it at all, I actually like the retro vibe (and the incredible sonar simulation).

        • supersquirrel@sopuli.xyz
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          26 days ago

          Yeah no issues, dot mod (the mod ovehaul) works fine too.

          “DW runs incredibly efficiently”

          Honestly that is a such a huge asset, if you think about it almost every game studio with significant investment and capital tied up in it is categorically incapabele of ever creating similar 3d games that are as efficient as that again.

          Case in point Armored Brigade 2’s big new thing over Armored Brigade is that it has 3d graphics…but why? The only reason I can find is it looks cooler, which is really frustrating for the performance hit and for soaking up a major share of development time

          I’ll have to check out the sonar aspect of DW that sounds dope.