The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.
The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.
This whole thing is especially heartbreaking because at its core, the game is great. Running around and shooting feels better then Halo has in a long time. It was just ruined by corporate fuckery.
I’m a bit out of the loop… what corporate fuckery?
Amazing core gameplay, but a lack of content. The game was pushed as a half-assed live service game, but they never released content at anything close to a live service rate. Coupled with pretty horrendous progression/aggressive MTX pricing at the start, and well…
343 has never been good at managing a Halo game. Not sure what OP is referring to specifically but 343 has made tons of awful decisions with the franchise. One thing that always bothered me with infinite is from what I remember the game has an enormous amount of tech debt because Microsoft loves to hire temporary contract workers so by the time a new contractor was hired and brought up to speed on the new engine they were developing/had developed, they barely had time to do much before having to be replaced with another contractor, which makes me feel awful for the poor developers hired on these temp contracts.
Agreed 100%. Halo 4 was the beginning of the end for Halo, imo. I thought Reach was fun, but I was never a big fan of the sprinting, armor classes and weapon bloom. It still felt like Halo overall, though. I remember playing Halo 4 on launch day and immediately being disappointed. I still probably put 100+ hours into it at the time, but I remember thinking it didn’t truly feel like Halo — at least not like its predecessors.