• sugar_in_your_tea@sh.itjust.works
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    1 day ago

    Options:

    • high quality remaster of older game (FO4, FONV, etc)
    • reuse FO76 engine to make a new game, with a few graphical upgrades
    • story DLC releases for older games

    Any of those could’ve been done in the time they’d know about the FO show release target.

    • TachyonTele@lemm.ee
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      6 hours ago

      reuse FO76 engine to make a new game, with a few graphical upgrades

      They did do that. It was called Starfield.

    • Dizzy Devil Ducky@lemm.ee
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      19 hours ago

      Probably the best we’d get for story DLCs would be for FO4 or 76 because there’s absolutely no way they’d create new content for a game over a decade old that isn’t Skyrim or the latest entry in another series of theirs that is either fallout or fallout or fallout.

    • leftytighty@slrpnk.net
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      1 day ago

      much of a game’s development time is spent creating assets, using a new engine doesn’t mean your existing low fidelity assets suddenly look better, just better lit

      • sugar_in_your_tea@sh.itjust.works
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        1 day ago

        Eh, a lot of it also has to do with designing things, not the producing assets. If you’re just doing a remaster and upgrading assets that already exist, it should take a lot less time than building something from scratch.

        • leftytighty@slrpnk.net
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          1 day ago

          that’s just simply not true. if you look at the project lifecycle for a game very little resources are spent in preproduction, the bulk of the time is in production. preproduction usually has all of the core mechanics and ideas implemented by the end, then it’s just about executing on that plan. there’s not a lot of experimentation and iteration once you are in full tilt production mode