I have heard many times that if statements in shaders slow down the gpu massively. But I also heard that texture samples are very expensive.

Which one is more endurable? Which one is less impactful?

I am asking, because I need to decide on if I should multiply a value by 0, or put an if statement.

  • PoolloverNathan@programming.dev
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    2 months ago

    I’ve heard that using mix() instead (or whatever GDShader calls that GLSL function) can be more performant, since it doesn’t branch. Is that true?