Ategon@programming.devM to Godot@programming.dev · 27 days agoDaily Godot Tip #12: Turning on "auto switch to remote scene tree" in the editor settings makes it so that when you click play it automatically swaps to the remote tab for debugging purposesprogramming.devimagemessage-square2fedilinkarrow-up11arrow-down10file-text
arrow-up11arrow-down1imageDaily Godot Tip #12: Turning on "auto switch to remote scene tree" in the editor settings makes it so that when you click play it automatically swaps to the remote tab for debugging purposesprogramming.devAtegon@programming.devM to Godot@programming.dev · 27 days agomessage-square2fedilinkfile-text
minus-squareCharzard4261@programming.devlinkfedilinkarrow-up0·26 days agoYes! If you’ve set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree. When I stumbled onto this I was so happy. It’s made debugging my multiplayer project soooo much easier!
Yes! If you’ve set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree.
When I stumbled onto this I was so happy. It’s made debugging my multiplayer project soooo much easier!