I could keep doing this. There are hundreds, if not thousands, of games on Steam that started on mobile.
Not that this matters because the entire fucking point is that NO, Macs aren’t “unable to run games because ARM” when almost all mobile games run on ARM and they get ported to non-ARM processors ALL THE FUCKING TIME.
Are Linux users just unable to think beyond what’s literally in front of them?
True though point being here Steam is a PC platform so it doesn’t have ARM games, it has ports of them. So yes, unless you use some kind of emulator, ARM Macs won’t run Steam games let alone Steam.
Do you not know what a port is? Are you not aware that numerous modern game engines don’t even need to be ported, they just run on multiple platforms?
Macs being ARM based has FUCKING NOTHING TO DO with there being few games for the platform.
Apple has never courted game developers. They have never been about absolute gaming power. They’re about developers, media production, and general use audiences. They do not build gaming computers. Any gaming capability is ancillary to their actual business model.
If a developer doesn’t see a potential ROI on porting a game to Apple silicon, they won’t. It’s that simple.
I did not say this is about Macs having few games, it’s about the microprocessor architecture, hence x86, ARM etc. ARM is still not powerful enough to handle bigger games, unless the devs specifically design their game for ARM, it won’t run. This is not about game engines can compile for every operating system, it’s about the architecture the game runs on. Also, game engines don’t magically compile your game designed for Windows to other OSes, you still need to use native libraries, which technically makes it a port.
There used to be many AAA games for Macs, like Call of Duty and GTA. They don’t port their games anymore because Apple don’t care about gaming and don’t use powerful GPUs on Macs. Also, if Apple will only produce ARM Macs from now on, of course they won’t get any of the games because ARM is completely different architecture and devs won’t bother with it because they need to hire people specialized on ARM.
ARM will probably become more powerful in the future but it’s not something so soon. I’m talking about maybe 10 years? Anyway, there is also RISC-V and game companies are more interested in this than ARM.
What do you think mobile games run on?
You won’t find any of those on Steam…
https://partner.steamgames.com/doc/gettingstarted/mobile https://topgameslists.com/mobile-games-on-steam/ https://www.androidpolice.com/android-games-on-pc/
I could keep doing this. There are hundreds, if not thousands, of games on Steam that started on mobile.
Not that this matters because the entire fucking point is that NO, Macs aren’t “unable to run games because ARM” when almost all mobile games run on ARM and they get ported to non-ARM processors ALL THE FUCKING TIME.
Are Linux users just unable to think beyond what’s literally in front of them?
True though point being here Steam is a PC platform so it doesn’t have ARM games, it has ports of them. So yes, unless you use some kind of emulator, ARM Macs won’t run Steam games let alone Steam.
…are… you… fucking trolling?
Do you not know what a port is? Are you not aware that numerous modern game engines don’t even need to be ported, they just run on multiple platforms?
Macs being ARM based has FUCKING NOTHING TO DO with there being few games for the platform.
Apple has never courted game developers. They have never been about absolute gaming power. They’re about developers, media production, and general use audiences. They do not build gaming computers. Any gaming capability is ancillary to their actual business model.
If a developer doesn’t see a potential ROI on porting a game to Apple silicon, they won’t. It’s that simple.
Why would I trolling? And why are you so angry?
I did not say this is about Macs having few games, it’s about the microprocessor architecture, hence x86, ARM etc. ARM is still not powerful enough to handle bigger games, unless the devs specifically design their game for ARM, it won’t run. This is not about game engines can compile for every operating system, it’s about the architecture the game runs on. Also, game engines don’t magically compile your game designed for Windows to other OSes, you still need to use native libraries, which technically makes it a port.
There used to be many AAA games for Macs, like Call of Duty and GTA. They don’t port their games anymore because Apple don’t care about gaming and don’t use powerful GPUs on Macs. Also, if Apple will only produce ARM Macs from now on, of course they won’t get any of the games because ARM is completely different architecture and devs won’t bother with it because they need to hire people specialized on ARM.
ARM will probably become more powerful in the future but it’s not something so soon. I’m talking about maybe 10 years? Anyway, there is also RISC-V and game companies are more interested in this than ARM.
Oh just fuck off.
Yeah, just what I thought.