• ZephrC@lemm.ee
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    1 year ago

    Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.

      • ZephrC@lemm.ee
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        1 year ago

        I get it. That’s easy to do in this kind of place. At least you realized when someone pointed it out. That’s better than a lot of people would do.

        • hoodatninja@kbin.social
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          1 year ago

          Ok, prove it 🤷‍♂️. They switched to waypoints for oblivion and Skyrim, both wildly successful titles. They’ve kept it since for FO and Starfield. You need evidence if you’re going to say “it’s not true” in the face of clear evidence to the contrary. Virtually every game has abandoned that kind of puzzle aspect for finding locations. It wasn’t an arbitrary decision.

          • CaptainEffort@sh.itjust.works
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            1 year ago

            That companies will change things, even when people love those things?

            You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.

            • hoodatninja@kbin.social
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              1 year ago

              No. You’re asserting it was demonstrably more popular and better to not have waypoints. Come on. Don’t pretend you can’t follow the thread here. Prove it or move on man.

              • CaptainEffort@sh.itjust.works
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                1 year ago

                Lol what? When did I assert that? I said that your comment, that a company would never change something audiences loved, was unfortunately not true.