Open-world is fine without fast travel (or without using it heavily, anyway) if and only if traveling to the place is actually made fun with emergent gameplay. Running around a big empty map trying to figure out what the fuck you’re supposed to do isn’t fun, and I feel like the AAA studios have leaned on it as a way of artificially inflating the amount of time people spend in the game so they feel like they got their money’s worth.
Open-world is fine without fast travel (or without using it heavily, anyway) if and only if traveling to the place is actually made fun with emergent gameplay. Running around a big empty map trying to figure out what the fuck you’re supposed to do isn’t fun, and I feel like the AAA studios have leaned on it as a way of artificially inflating the amount of time people spend in the game so they feel like they got their money’s worth.