Sure Todd, lol

  • Obi@sopuli.xyz
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    I can agree with this but I do wish it involved fewer loading screens and clicking through each time. If you’re gonna skip the “realism” to make it more convenient then make it actually convenient.

    With that said despite that and the fact I’d love to fly the ship over the planets manually, I’m really liking it so far (2h in).

    • Erk@cdda.social
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      Yeah I can’t really disagree with people’s assessment of how much travel-by-loading-screen there can be, but like… while it’s there, I just mostly haven’t noticed it. Thirty hours in now and I find I’m mixing up fast travelling wide distances with “manually” travelling by launching into orbit and jumping place to place fairly regularly, I don’t think I’d even have thought to criticize it without coming here.

      I like how immersive travel can be in a game like NMS, but it’s not like it’s all that exciting or fun to pull into the atmosphere for the 500th time and maneuver to your landing pad, or spend longer than a loading screen amount of time to boost out of atmosphere to hit the jump button. We’re exchanging one form of slightly tedious load for a different one.

    • Xiaz@lemmy.world
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      1 year ago

      The best answer I have to minimizing the interaction is setting routes from your mission list. On PC this cuts down to L > click mission > R > hold X.

      It is still 4 discrete inputs, which sucks, but it is substantially better than navigating by the star map which is how my brain defaulted to fast travel for most of my first play through.