• beefcat@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    2
    ·
    1 year ago

    I doubt there’s any reliable data that confirms a significant loss in sales if they launched without Denuvo and its ilk.

    There’s no publicly available hard data one way or the other. However the fact that publishers continue to use it while abandoning other forms of DRM suggests that there is probably some benefit.

    I don’t really buy the argument that the only people who pirate content are people who would never pay for it to begin with. I know too many fellow software engineers that make comfy 6-figure salaries and pirate everything they can and spend money when it’s the only option.

    • pinchcramp@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      … there is probably some benefit.

      I was not thinking about the business side but rather about what the customer gets out of it. What bothers me about DRM systems is that they cause problems that you don’t have with pirated game, which is the opposite of how it should be. I don’t want to struggle to get a game running, when the pirated version does not caus those problems. That being said, I haven’t bought any large AAA title in years and my experience is from 7+ years ago. Maybe things have changed but I kinda doubt it.

      • beefcat@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        I think this is why Denuvo has been successful. Where old DRM solutions got up in your face with onerous installation procedures, installing borderline rootkits, and ridiculous activation limits, Denuvo is essentially invisible to the end-user. It’s not ideal, but if developers are going to insist on shipping DRM I’ll take this over what we used to deal with any day of the week.