• chaogomu@kbin.social
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    1 year ago

    What happened to Elite Dangerous? I used to play quite a bit before I had to move and ended up on horrible internet. I’ve finally got good internet but haven’t gotten back into it yet.

      • Kecessa@sh.itjust.works
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        1 year ago

        Wait… They actually made logging out something you need to do in order to complete objectives?

        • Jerkface@lemmy.world
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          1 year ago

          It’s my point of view that they created so much friction in the gameplay loop that players generally prefer logging to get their materials or whatever they need, and FDev’s policy is “sure, whatever,” because then they don’t have to improve the gameplay.

          • Kecessa@sh.itjust.works
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            1 year ago

            Wow… I played just long enough to buy a Dolphin, never got out of the first few systems, it was before Beyond’s release and I found the loop to be boring after about 15h…

    • Kecessa@sh.itjust.works
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      1 year ago

      One thing the others didn’t mention: They released a multilayer expansion, if you try to play in co-op the game crashes, they announced they wouldn’t fix the issue so they basically wasted resources on developing a game mode that doesn’t work and still made it a selling point.

      Fuck em.

    • Zectivi@sh.itjust.works
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      1 year ago

      Last I played, the arc was humans attempted firing a weapon targeting Thargoids and it failed. Thargoids got mad and attacked human systems in the bubble.

      There was also some unhappiness around their spacelegs expansion and the subsequent end of development for console versions. I stopped playing since then not because of any problems but because I got into other games.

      • GreenMario@lemm.ee
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        1 year ago

        I was on Xbox (where my friends were). Once Odyssey flopped they cancelled any new updates to the console versions and after a couple of years haven’t No Man Sky’d Odyssey yet.

    • Maestro@kbin.social
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      1 year ago

      A shit update, bad handling by the devs and complete refusal to listen to the player base. So, the things that usually plague big games.