Seems kind of like the game is just suffering from reactionaries, but I definitely don’t put that much stock in critic reviews these days either.

  • CharlestonChewbacca@lemmy.world
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    1 year ago

    You don’t need to do all that stuff though. Use your missions tab and the map to travel directly where you need to go.

    It’s a massive open world game, there are going to be loading screens. But you can limit them by fast traveling directly.

    • Kachilde@lemmy.world
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      1 year ago

      So your suggestion is to not play the open-world part of the open-world game?

    • Ech@lemm.ee
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      1 year ago

      You’re right that the loading screens can be minimized with fast travel, but also, some of the best parts of a game like this is the immersion, which doesn’t really work well with loading directly from point to point on your to-do list. I think Starfield is fine, tbh, but I do agree that the amount of loading screens is excessive. Games like NMS and Elite Dangerous have been doing seamless space travel for a long time now. There’s really no excuse.

      • amio@kbin.social
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        1 year ago

        The excuse is the engine they refuse to let die. It’s not a good excuse, but that’s a lot of the trademark Bethesda wonk.

        • Ech@lemm.ee
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          1 year ago

          Yeah, that tracks. I get that as a company, they’re gonna wring every resource dry before ponying up the money to redevelop, but that engine’s been showing its age for a while now, and Starfield is a great concept that deserved better.

      • CharlestonChewbacca@lemmy.world
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        1 year ago

        I get what you’re saying, but eliminating loading screens in a game like this just isn’t feasible.

        NMS or Elite Dangerous style space travel might be, but then it would have a similarly cartoonist reduced scale. I wouldn’t mind that personally, but I get why they didn’t do it.

        My primary complaint is that the cities themselves are split up into multiple zones. If Skyrim can be entirely open, so to should Jameison.

        • Ech@lemm.ee
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          1 year ago

          I’m not saying they need to eliminate them entirely, just agreeing that there are way too many, and “fast travel to the plot” isn’t a reasonable solution in a game like this. I do think (mostly) seamless space travel would go a very long way to helping the overall experience.