It would be nicer if other anti-cheats and DRM systems would just stop being so invasive. IMO, anti-cheat should largely be server-side, with only basic behavioral checks client-side. Surely they don’t need kernel access to track mouse movements and whatnot.
Regardless, I just don’t like MP games very much anymore, so I just avoid anti-cheat in general. There are plenty of games that work really well on Linux that I’m really not starved for selection. In fact, most games I’m interested are either “verified” or “playable,” and most that aren’t seem to run just fine on my Steam Deck w/o any effort required.
I do occasionally run into games that don’t work, so I have a collection on Steam for games with “Technical Issues,” and there are only a handful in there. It’s very much the exception rather than the rule.
It would be nicer if other anti-cheats and DRM systems would just stop being so invasive. IMO, anti-cheat should largely be server-side, with only basic behavioral checks client-side. Surely they don’t need kernel access to track mouse movements and whatnot.
Regardless, I just don’t like MP games very much anymore, so I just avoid anti-cheat in general. There are plenty of games that work really well on Linux that I’m really not starved for selection. In fact, most games I’m interested are either “verified” or “playable,” and most that aren’t seem to run just fine on my Steam Deck w/o any effort required.
I do occasionally run into games that don’t work, so I have a collection on Steam for games with “Technical Issues,” and there are only a handful in there. It’s very much the exception rather than the rule.