Hello, so I am experiencing a problem in my javascript app where I cannot stop a user spamming a button. The app is used to draw three random numbers from a range. when a button is clicked, a number is drawn and a special animation plays, then the next number can be drawn. I am having trouble preventing the user from spamming the draw button. So far I have tried using a local variable called enabled which is set to false when the animation is playing and checked to be true before the actual animation function executes (its set back to false after it executes). I have also tried to remove and add the event listener of the button dynamically when it is pressed. Is there any way you guys think I can solve the issue? Thank you. The code should be in an image with the post.

  • dudeami0@lemmy.dudeami.win
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    1 year ago

    For your own sanity, please use a formatter for your IDE. This will also help when others (and you) read the code, as indentation is a convenience for understanding program flow. From what I see:

    • Your enable and disable functions are never called for this portion of code
    • You use a possibly undeclared enabled variable, if so it never passes scopes between the handleClick and animation methods
    • You do not use any callback or await for invoke or updateCurrentBox, causing all the code after either to immediately run. As a result, enabled is never false, since it just instantly flips back to true. I’m not sure what library invoke is from, but there should be a callback or the function returns a Promise which can be awaited.