It’s easy to not notice the march of time, but it’s good to remember that these are all games built for ps4, which is decade old hardware at this point. So this is about expected for the latest mobile hardware.
To be honest, technology isn’t the main factor to be amazed with but the fact that we are going to get such AAA games even when iOS nor Android are the market for it, you know, they are no Candy Crush or any regular gatcha game…
I don’t even have an iPhone anymore, but even if I did I wouldn’t get those titles there, I will never forget Apple (or Epic or whoever fault is) to turn their back to Infinity Blade games, the third one even was a tech demo with an iPhone presentation FFS! (Does that ring a bell BTW?), and so many other good AAA like games have been lost in the time, especially with iOS.
That’s just apple money hatting it. It’s not capcom going oh let’s do this, it’s apple saying we will pay for this and hope we can grow the apple services segment by doing it.
Alien isolation, xcom 2, genshin impact, divinity original sin 2, then there’s games like apex and cod mobile that are effectively console quality but built for mobile first. There’s a huge amount of mostly Japanese games in that vein, too. Plus, there’s pretty much everything that has hit nintendo Switch. Switch is six year old mobile hardware and runs games like doom eternal. And that’s if you count the switch being a six year old hardware given its based on a much older soc.
I know you’ll want to find reasons here that none of this counts because they aren’t real games or something like that, but we would disagree there. People just typically don’t want to play games designed for a big screen controller experience on a small touchscreen so it doesn’t happen often.
It’s easy to not notice the march of time, but it’s good to remember that these are all games built for ps4, which is decade old hardware at this point. So this is about expected for the latest mobile hardware.
To be honest, technology isn’t the main factor to be amazed with but the fact that we are going to get such AAA games even when iOS nor Android are the market for it, you know, they are no Candy Crush or any regular gatcha game…
I don’t even have an iPhone anymore, but even if I did I wouldn’t get those titles there, I will never forget Apple (or Epic or whoever fault is) to turn their back to Infinity Blade games, the third one even was a tech demo with an iPhone presentation FFS! (Does that ring a bell BTW?), and so many other good AAA like games have been lost in the time, especially with iOS.
That’s just apple money hatting it. It’s not capcom going oh let’s do this, it’s apple saying we will pay for this and hope we can grow the apple services segment by doing it.
That’s how everything on apple arcade went
To be expected? Come on now, theoretically sure, but in practice what triple A games of this size have come out for mobile before?
Alien isolation, xcom 2, genshin impact, divinity original sin 2, then there’s games like apex and cod mobile that are effectively console quality but built for mobile first. There’s a huge amount of mostly Japanese games in that vein, too. Plus, there’s pretty much everything that has hit nintendo Switch. Switch is six year old mobile hardware and runs games like doom eternal. And that’s if you count the switch being a six year old hardware given its based on a much older soc.
I know you’ll want to find reasons here that none of this counts because they aren’t real games or something like that, but we would disagree there. People just typically don’t want to play games designed for a big screen controller experience on a small touchscreen so it doesn’t happen often.