Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change. “We chose this because each time a game is downloaded, the Unity Runtime is also installed.” The new per-install fees are set to kick in on January 1, 2024.
WTF. Luckily it isn’t an issue for me right now, but I guess I won’t be using Unity in future like I once thought I might.
I couldn’t find it in the article, but I assume this is only going forward and not somehow retroactive? Lots of amazing indie titles I’ve played run on Unity.
It is just going forward starting Jan 1 I think
If so, at least anyone whose project was completed beforehand can be grandfathered out of the new arrangement.
That really sucks for new projects, though. A few months is not going to be enough time for a lot of projects out there.
AFAIK this applies retroactively.