Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change. “We chose this because each time a game is downloaded, the Unity Runtime is also installed.” The new per-install fees are set to kick in on January 1, 2024.

  • LostWon@lemmy.ca
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    1 year ago

    WTF. Luckily it isn’t an issue for me right now, but I guess I won’t be using Unity in future like I once thought I might.

    I couldn’t find it in the article, but I assume this is only going forward and not somehow retroactive? Lots of amazing indie titles I’ve played run on Unity.

      • LostWon@lemmy.ca
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        1 year ago

        If so, at least anyone whose project was completed beforehand can be grandfathered out of the new arrangement.

        That really sucks for new projects, though. A few months is not going to be enough time for a lot of projects out there.