In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.
I’m seeing a couple pieces of misinformation in here so I just wanted to clarify:
This applies to the free Unity and Unity Plus - the enterprise version has different thresholds.
The fee will apply to games that have made $200,000 USD or more in the last 12 months AND have at least 200,000 per-game lifetime installs.
Even then, the costs are different depending on which country you are in - “emerging market” is only $0.02 vs $0.20 for other countries.
Essentially it looks to me like you have to have made a significant amount of money already to be charged these fees - someone releasing a free game that goes viral won’t be charged. One thing I haven’t found is whether those first 200,000 installs will or won’t be back-charged. If the initial installs aren’t back-charged then I would consider this very reasonable, frankly, and cheaper than Unreal provided the game you release costs more than $4.00 (since Unreal takes a flat 5% of revenue I believe).
Unity does need to make money to be able to keep developing their engine, and right now as far as I understand it they aren’t making money.
Genuine question, are they not making money, or are they not making more money than they did last year? I just tend to hear that companies aren’t making money when all they really mean is that profits aren’t growing, but they’re still making a big profit.
I’m just looking at Wikipedia here but their net income in 2022 was US$ –921 million. Granted I’m not a financial wizard but I am at least somewhat confident that a negative number for net income is bad, like they’re not actually making money after their expenses.
I’m seeing a couple pieces of misinformation in here so I just wanted to clarify:
Essentially it looks to me like you have to have made a significant amount of money already to be charged these fees - someone releasing a free game that goes viral won’t be charged. One thing I haven’t found is whether those first 200,000 installs will or won’t be back-charged. If the initial installs aren’t back-charged then I would consider this very reasonable, frankly, and cheaper than Unreal provided the game you release costs more than $4.00 (since Unreal takes a flat 5% of revenue I believe).
Unity does need to make money to be able to keep developing their engine, and right now as far as I understand it they aren’t making money.
Genuine question, are they not making money, or are they not making more money than they did last year? I just tend to hear that companies aren’t making money when all they really mean is that profits aren’t growing, but they’re still making a big profit.
I’m just looking at Wikipedia here but their net income in 2022 was US$ –921 million. Granted I’m not a financial wizard but I am at least somewhat confident that a negative number for net income is bad, like they’re not actually making money after their expenses.
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Thanks for taking the time to respond! Yeah that doesn’t sound good.