Unity Technologies has stated that PlayStation, Xbox, and Nintendo will pay the company's new runtime fee on behalf of game developers.
A new FAQ has been shared by Unity Technologies, which answers questions regarding the company's recent change in pricing plan for its game development engine.
According to the FAQ, the Unity runtime fee will be charged to the entity that distributes
Oh I don’t think they imply they will cover the costs.
More like the only ones to know exactly the installs will be them, Microsoft, Sony, Nintendo , and that’s why is done this way. Also to simplify the billing as well they already pay them for putting the game in their respective stores in one way or another.
Of course they could put a remote call that notified back to them in the game engine… and probably will work this way for PC, but probably the console companies might not be too happy about it.
Oh I don’t think they imply they will cover the costs. More like the only ones to know exactly the installs will be them, Microsoft, Sony, Nintendo , and that’s why is done this way. Also to simplify the billing as well they already pay them for putting the game in their respective stores in one way or another.
Of course they could put a remote call that notified back to them in the game engine… and probably will work this way for PC, but probably the console companies might not be too happy about it.
Afaik the engine already phones home for telemetry, that’s why they’re able to count installs retroactively.