The GPU company that provided the GPU to render the assets also deserves a cut, don’t you think?

  • jmcs@discuss.tchncs.de
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    1 year ago

    I’m pretty sure gaming studios would be mostly fine with paying a percentage of the sales revenue to unity too, the problem is that Unity wants a flat fee even when studios aren’t making any money.

  • elvith@feddit.de
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    1 year ago

    Hey, when your game runs on my PC or console, I am the one paying the electricity bill for your game. Why the fuck do I have to pay for this, when I already bought the game? Isn’t it enough, that we gamers invest real money and our time into your game? We want to get paid, too!

  • DavidGarcia@feddit.nl
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    1 year ago

    At least game engines provide massive value. Yeah they take a cut, but more money would have ultimately been used to produce a vastly inferior inhouse engine. Yeah Unity’s recent move is douchey, buy it’s still miles better than any of the extortion by app stores. No one can tell me Apple’s curation is worth a 30% cut. Ridiculous.

    • hikaru755@feddit.de
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      1 year ago

      No one can tell me Apple’s curation is worth a 30% cut.

      I mean, it obviously is, otherwise companies wouldn’t be paying it. The difference is that in the case of the distribution platform, it’s worth it not because it would add any value to the game itself, but because of the monopoly of the platform, which provides value to nobody but the platform.

    • Gogo Sempai@programming.devOP
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      1 year ago

      Enable DLSS3 on your card for just $2.99/month and get those sweet extra frames! We know gamers love higher frequency as well, so with just $4.99/month, you can boost your GPU and DDR6 memory clocks by 50%!

      If you’re an AI geek and want to use your card for training AI/inference, you can enable cuda cores for just $6.99 a month!

      Steal!!! Buy a bundle at just $9.99/month!

      ༼ つ ◕_◕ ༽つ

  • InputZero@lemmy.ml
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    1 year ago

    You joke, but it won’t be too long before NVIDIA charges you a monthly fee to use features like DLSSupreme or some features on a card you already own. Then Intel and AMD will follow with something like Quantum threading for CPUs with four threads per core. Want to run more than one thread per core, pay a monthly subscription fee please.

  • Possibly linux@lemmy.zip
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    1 year ago

    This is why we need to stop the monopolies and oligopolies. Hopefully this will be a great boost to a rival

  • slazer2au@lemmy.world
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    1 year ago

    It’s worse when you incorporate taxes.

    For a $30 game, Devs may only end up getting $10 after store fees (30%) and taxes ( up to 45% after exchange fees.)

      • slazer2au@lemmy.world
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        1 year ago

        Depending on the ownership of the product it may be classified as personal income not business income so there would be local taxes plus an extra tax because it is foreign income.

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            1 year ago

            Most. Certainly the USA… Add up all personal taxes paid for income from city to county to state to federal. Don’t forget to add FICA - Medicare, social security (and the self employed additional amount), and any extras that may apply.

            Quick math… A developer in CA bringing in 250k/yr (gross) is hitting the 35% fed bracket. Total effective tax just to the fed is almost 23%. State tax same shit effective tax rate is about 8%. City tax may apply, adding 1% or so. OASDI is 6.2%. Medicare adds 1.45%. But self employed so double those. And oops, you make too much so 0.9% Medicare additional tax… Add all that and it’s over 46%.

        • deur@feddit.nl
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          1 year ago

          I’d hazard a guess anyone making more than insignificant money through app sales would have already formed some sort of legal entity to assign legal and tax liability to.

  • SankaraStone@lemmy.world
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    1 year ago

    Unity continues to lose money as a business. I think it’s fair to ask a royalty fee from more successful games (since their code constitutes a portion of the game code and assets). But they should do it the way Unreal Engine does. A flat 5% after a $1M revenue threshold. There should be a some sort of verifiable export service from game stores like Steam/GOG that report revenue and that can’t be modified by the developer/publisher that the developer/publisher can then upload to Unity report their revenue.

  • Neato@kbin.social
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    1 year ago

    If you want to access a built in audience then you can pay you it. I’m not sympathetic to publishers complaining about Google, Apple and steam. If they want to create their own audience, go for it. Amazon and epic are both trying.

    • DavidGarcia@feddit.nl
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      1 year ago

      Simping for monopolies is always popular lol

      It doesn’t even make sense from a free market perspective, since Apple and Google are government created and protected monopolies.