We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

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  • Jaysyn@kbin.social
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    1 year ago

    they really only have themselves to blame. Part of the task when you are making a major software platform decision as a company is to research your vendor’s financial strategy

    This is basically victim blaming & the old Unity license was fine because it allowed you to create console ports. Godot still isn’t a valid solution for consoles.

    • contracode@artemis.camp
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      1 year ago

      Why isn’t Godot a solution for consoles? Is it not implemented yet? Just curious. I’m starting to read about Godot given the debacle that Unity’s management caused. It’s been great advertising for Godot.

      • nanashi@lemm.ee
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        1 year ago

        There’s no official implementation for console. I think there’s a third party extension(?) in the works to allow godot to work with console though