• sigh@lemmy.world
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    1 year ago

    Bruh, you can’t spare two whole dollars for something you’re going to be using every day?

    Or, we can just like …buy it once…like most other software that isn’t tied to a first-party hosted service?

    The future is either free to use, but put up with ads, or pay a meager amount to support the developers so ads arent required to sustain the product.

    I’d like to unsubscribe from your vision of the future

    • Pringles@lemm.ee
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      1 year ago

      There will be an In-App Purchase later on. Keep in mind this is a beta and not the full release. For the beta the option is ads or ultra. For the full release it will be ads, pro (one time purchase) or ultra (subscription).

    • Will_Not_Grow_Up@lemmy.worldB
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      1 year ago

      These prices are for Ultra. Ultra is voluntary and only for super fans to support the developer. There will be a pro version that is a one time payment and it removes all the ads and is very affordable. But the developer didn’t want to start charging for the Pro version while bugs still exist and is waiting for the Beta to be over.

      • ffolkes@fanexus.com
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        1 year ago

        The option to remove ads has been added - it costs $20 USD. The lifetime Ultra costs $100 USD.

    • EtzBetz@feddit.de
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      1 year ago

      I’m somewhat with you on this, but most software that’s updating its pricing or is new, is using a subscription model. 2$ really is fine I think, even less with the yearly thing. I’d still like to see a OTP

      • Sentau@lemmy.one
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        1 year ago

        Well games receive patch fixes and even content updates after release and most of them are pushed through to the people who purchased the game at no extra costs. Yes dlc’s do require you to purchase them but updates that fix bugs and improve performance resulting in an improved experience are usually free of cost