- cross-posted to:
- programming@programming.dev
- games@lemmy.world
- technology@lemmy.world
- cross-posted to:
- programming@programming.dev
- games@lemmy.world
- technology@lemmy.world
Nope.
You showed everyone who you are, Unity execs. You also pointedly did not even begin to address any of the other sketchy shit, like the vouchers you were handing out to try to sink AppLovin, or the silent and unannounced modification of your license agreement that was discovered by the community after the fact.
Fuck all the way off.
I’m also sorry Unity I’m already deep into godot and I like it.
The new term seems very… reasonable. They took the lesson to the heart and won’t try to alter the deal again in the future, right? Right?
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They obliterated most of the goodwill they had and long term this stupid greedy move probably will have cost them more than the change could ever have gotten them. This is what quick buck exec’s van do to a company
Cost them more? I don’t think people realize Unity’s been working at a loss every year since the beginning, burning investor money. Just shutting down is quite frankly more profitable than continuing as is.
So they started with a completely stupid business model, then.
Almost every tech company functions in this manner today.
Modern tech cycle is basically keep operating at a loss to increase userbase. And then one of the 3 scenarios happen. 1. Most obvious, they run out of investor money and make drastic unpopular changes to make profit as seen here. 2. Sell company to an even bigger tech company, who will then most likely kill it too. 3. Become google/meta/etc. themselves, which is the least likely scenario.
It would have been perfectly fine if they did it this way to start. Tie the new licensing costs to a future engine version, give lead time before you start collecting data, and have the number be manageable.
But trust in such an absolutely critical vendor that your entire business relies on, and they told you they’re perfectly fine trying to retroactively change contracts. The uncertainty of legal costs to protect your rights is a huge concern.
Open letter to Unity:
“Get fucked & then die in a fire sale.”
Cool! Not switching back from Godot, lesson learned. L corp move
Trust is lost and will never come back.
Fool me once, shame on you. Fool me twice…
I guess they’re feeling a disturbance in the force. Like as if millions of gamedevs suddenly screamed in pain and then switched their game engine.
And the backpedaling continues. Here’s hoping the fireside chat actually happens this time.
If they launched with this, I think the community would’ve been fine with it. But IMO the damage has been done, and a lot of indies are going to look elsewhere.
99% of it was them trying to make the new fee structure retroactively apply to already-released products, and the damage there has already been done. The fact that they think they can change the negotiated fee structure after the fact makes Unity a huge liability to use now. No one can ever be sure they won’t suddenly pull a “give us more money or stop selling your game” move sometime down the line.
But there’s also the sketchy (and anticompetitive, and potentially illegal in some jurisdictions) fee vouchers they were using to try to tank AppLovin’s customer base, as well as the silent and sneaky update of their license terms that everyone discovered after the fact. The “apology” makes absolutely no mention of those. And I find that incredibly telling (aside, of course, from the lack of exec team shakeup).
Yeah, in particular them saying now “You will keep the license of the version you use” rings very hollow when they literally showed they can retract that whenever they want ANd get a lawyer to defend that move in no uncertain terms.
Precisely. They’ve already done it, and the people who made that decision haven’t gone anywhere. They will definitely try something similar in the future.
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Lol brutal!
The tone of this blog post feels tryhard and pleading.
Which makes me happy because it sounds like they realized, legitimately, that they fucked up and there is money on the line.
Well, too late. Too bad. So sad. Cry more.
Well, I mean, at least it’s good for anyone who working on a project now. Or rather, it’s not terrible for anyone working on a unity project now. It’s not going to clear up the black mark that went down the past week. It’s gonna get brought up every time Unity is mentioned.
Haha, I can’t even read their bullshit excuse because I blocked unity.com and unity3d.com. On the off chance that I play something made in unity, I wanted make sure they can’t collect stats.
The CEO is a shitlord and the board isn’t any better.
I feel for the people doing the actual work on unity, may they find better jobs somewhere that is not such a dumpster fire.Let’s hope devs dont fall for it and will not start trusting them again
Yeah, how about not making any new policy changes and die already?
Also probably their lawyers told them that what they were trying to do was illegal.