mrsgreenpotato@discuss.tchncs.de to Programming@programming.dev · 1 year agoUnity apologizes and updates their infamous Runtime Feeblog.unity.comexternal-linkmessage-square18fedilinkarrow-up154arrow-down14cross-posted to: games@lemmy.worldtechnology@lemmy.worldgames@sh.itjust.works
arrow-up150arrow-down1external-linkUnity apologizes and updates their infamous Runtime Feeblog.unity.commrsgreenpotato@discuss.tchncs.de to Programming@programming.dev · 1 year agomessage-square18fedilinkcross-posted to: games@lemmy.worldtechnology@lemmy.worldgames@sh.itjust.works
minus-squareBolexForSoup@kbin.sociallinkfedilinkarrow-up5·1 year ago And you can even opt out of updating to skip the fee. Yeah but how long is this solution really viable?
minus-squarenous@programming.devlinkfedilinkEnglisharrow-up7·1 year agoLong enough to learn and switch to a new engine, possibly on your next game.
Yeah but how long is this solution really viable?
Long enough to learn and switch to a new engine, possibly on your next game.
hopefully