• Stovetop@lemmy.world
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    1 year ago

    “Updated”, not removed.

    This is still completely unacceptable. They just changed the threshold so as to not charge devs whose games don’t sell at all. It does nothing to address any of the other concerns.

    Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.

    No game with less than $1 million in trailing 12-month revenue will be subject to the fee.

    Okay, fine, we won’t bankrupt you if your game doesn’t sell.

    The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.

    Okay fine, you won’t retroactively bill us. But you still never answered how we can trust the install numbers that your tool supposedly collects, whether we will be billed for people pirating the game, whether botnets can immediately spike up our costs out of spite, how this affects Game Pass/PS+/donated licenses, etc.

    And where are the assurances that you won’t randomly decide to update the policy again in the future? I also can’t imagine they’ll let people keep using the version of Unity without runtime fees in perpetuity.