I didn’t play any Zelda since Ocarina of Time which I loved. I was expecting to have the same feeling in BOTW but I just can’t get into it.

After a few time into it I feel lost. I know that I have to go to some dungeon in the mountains but I just can’t because the character is freezing to death. I cannot afford spending hours randomly exploring the map, relying on luck to discover which mechanic protects agains the cold. There is no guidance except for the fact that there is a dungeon to explore.

I looted a nice sword but after very few encounters it broke in the middle of a fight. Weapons being so fragile just do not make sense, maybe some people appreciate that but knowing that whatever looted is going to be destroyed just make me want to stop playing.

If anyone felt the same, did it click at some point into the game ?

  • leggettc18@programming.dev
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    1 year ago

    Yeah TOTK story was better in that you’re unraveling a mystery instead of just seeing stuff that already happened. Technically the stuff in TOTK also “already happened”, and mechanically it’s pretty much identical, but imo the way it’s framed makes it much more interesting and compelling. I think the key is you’re seeing these events in order to uncover new information, whereas BOTWs flashbacks didn’t really give you any useful information, just filled in the details of a story you already had the cliff notes for.

    • Rai@lemmy.dbzer0.com
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      1 year ago

      Agreed fully that TotK story is much much better that BotW.

      I went straight from BotW to Elden Ring though, so they took my score down. Elden’s gameplay, story, and world are unmatched by any other open-world game. The world is so full and flush and ALIVE. There’s oodles of empty space in the open-world Zelda games, and there’s so few enemy types. I still love the games, but as a late late Elden Ring adopter, I have a new impossible standard for a world… that’s open.