• bbmb@kbin.social
    link
    fedilink
    arrow-up
    113
    ·
    edit-2
    10 months ago

    Honestly, I don’t blame them for not wanting to put up with Unity’s unreliance. It took Unity 10 days after announcing this awful change to backtrack to a normal revenue cut. That 10 days was filled with justified outrage from a ton of developers to the point of Re-Logic donating $100k to Godot and FNA in protest.

    • Taleya@aussie.zone
      link
      fedilink
      English
      arrow-up
      84
      ·
      10 months ago

      Those ten days were them seeing if it would ‘blow over’. Can’t trust them an inch now

      • Corkyskog@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        22
        ·
        edit-2
        10 months ago

        When will they learn? You could possibly pull that crap Business to consumer… BUT B2B? Hell no!

        • jayandp@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          4
          ·
          10 months ago

          That’s what confused me the most. When your customers are consumers, screwing them over might be no big deal. But when your customers are businesses, how were you planning to get away with something like this where anything involving fees in the 6 to 9 figures is game changing. That’s, “Cheaper to move my business elsewhere” levels of money.

      • probablyaCat@kbin.social
        link
        fedilink
        arrow-up
        10
        ·
        10 months ago

        Nah this went really bad for them. Even if they do make more, it will almost certainly be short term. Godot got so much free advertising. It firmly sat itself next to unreal as far as who should be choosing it, but it is definitely the inferior engine if you are making AAA. It’s going to get cut from the high by unreal and the low from Godot, defold, and even gamemaker.

        I don’t get this weird apologist attitude. Let us not forget Unity just spent over $4 billion less than a year ago buying the malware ad service ironsource. They are not profitable because they make bad business decisions. This was one more. And in all likelihood we will see the sale of unity before too long. And it will probably be less than the $20 billion offer they had prior to the ironsource purchase.

        • TWeaK@lemm.ee
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          10 months ago

          They are not profitable because they make bad business decisions.

          Exactly this. Just like how reddit very quickly made enough in reddit gold sales to cover their server costs for decades, the only reason it’s operating at a loss is because they’re running it that way.

    • PM_Your_Nudes_Please@lemmy.world
      link
      fedilink
      English
      arrow-up
      53
      arrow-down
      14
      ·
      10 months ago

      Good luck. If the SEC hasn’t already started building a case against him for insider trading, then nothing is going to happen to him. He’ll get a golden parachute and scurry off to ruin some other company.

      • conciselyverbose@kbin.social
        link
        fedilink
        arrow-up
        57
        arrow-down
        2
        ·
        10 months ago

        “Selling shares before the announcement” was a pretty egregious misrepresentation. He has scheduled pre-registered sales on a regular basis because he gets paid partly in stock.

        It was always going to be relatively soon after a sale of stock.

        • William@lemmy.world
          link
          fedilink
          English
          arrow-up
          20
          arrow-down
          4
          ·
          10 months ago

          As if you can’t schedule your announcements to fall just after the scheduled stock sales… Or just before them, if you want.

        • sino@feddit.de
          link
          fedilink
          English
          arrow-up
          9
          arrow-down
          2
          ·
          10 months ago

          Just want to add you’re right but what pisses me off is that they still can influence decisions based on this. Let’s say his shares are sold at x day, just do some decisions before that and boom your auto sell share price is now either higher or lower. Only because it’s predetermined they still influence it and SEC now can’t do shit.

          • conciselyverbose@kbin.social
            link
            fedilink
            arrow-up
            12
            arrow-down
            4
            ·
            10 months ago

            This has nothing in common with insider trading and doesn’t resemble it in any way. The shares he sold weren’t a relevant proportion of his ownership. He didn’t sell then deliberately tank them. He sold then announced something he thought would improve the value of his big stake in the company. The decision almost definitely cost him a lot of money by substantially lowering the trajectory of his company’s ability to maintain market share.

        • Aqarius@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          10 months ago

          You know, that might just make it worse. As in, this wasn’t some 5d plot, he genuinely thought this would work.

        • JonEFive@midwest.social
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          2
          ·
          10 months ago

          Don’t you bring facts into this! We want to be outraged!

          Being serious though, they ought to be investigating whether there were any changes in those sale orders. If they’ve been the same and unchanged for the last two years or some long period of time, I don’t think there’s a case. But if they’re was an adjustment a month or two ago, that would be very problematic.

    • AdmiralShat@programming.dev
      link
      fedilink
      English
      arrow-up
      8
      ·
      10 months ago

      This was a board decision, not the CEO as an individual.

      They are all equally resonate and if they fire him it’s to save face and kick him as a scape goat

  • CrazyEddie041@kbin.social
    link
    fedilink
    arrow-up
    84
    ·
    10 months ago

    There’s also the matter of future developers to consider. I’m in the process of looking at game engines to learn, and Unity has decisively crossed itself off the list. Even if current studios and developers stick with Unity, startups and novices would be foolish to pick a game engine that might suddenly decide to charge them out the ass with little to no notice. Existing developers have the issue where they already have tools and experience with Unity, but newer folks don’t.

    • WindowsEnjoyer@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      23
      ·
      10 months ago

      Myself I really wish that Godot would finally start getting traction in being the most advanced and the most used game engine. And it’s free.

      Just look at Linux - it’s free, most used and most customizable server platform, even tho paid alternatives (e.g. Windows server) exists. I wish Godot would become de facto standard game engine.

      • Savaran@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        10 months ago

        Honestly, then use it. The more folk using it, the more people will be contributing to it, the better it will get.

        Like all open source projects, if people don’t want them to wither on the vine then people need to keep the projects active in any way they can.

      • Gamey@feddit.de
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        10 months ago

        I doubt it will ever happen but if it dose that would be a perfect fit for open source, big studios could contributr and share parts of their progress between each other like big companies do in the Linux space and at that part it would probably become and stay the most advanced option fairly quickly because you can’t compete with a entire industry and community at once!

        • Captain Aggravated@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          4
          ·
          10 months ago

          Godot should definitely be adopted more by the indie and small studio scene. I think there’s going to be some folks who slide over to Unreal because Godot’s 3D capabilities don’t even match Unity’s yet, but there’s some stuff it can do, and it’s in active development.

  • halfempty@kbin.social
    link
    fedilink
    arrow-up
    59
    arrow-down
    1
    ·
    10 months ago

    Developers would be foolish not to begin transition plans off of Unity. The next Unity LTS version will still require the runtime fee.

    • Anonymousllama@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      I’ve worked on older projects such as 2019 and overall they all work very similar, so I’m assuming people will still start projects on 2020/2021 LTS given they’re fairly stable

      The only thing I’d be keen on in be versions of unity would be if they came with better versions of FSR / DLSS baked in, instead of having to wait on third party addons

    • Omega_Haxors@lemmy.ml
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      2
      ·
      10 months ago

      I’m sure the person responsible for the change is going to be feeling devastated as they buy back all the stocks for fractions of what they paid.

  • dylanmorgan@slrpnk.net
    link
    fedilink
    English
    arrow-up
    39
    ·
    10 months ago

    Yeah, once you show that you can and will fuck someone over, they tend to lose trust in you.

  • DAMunzy@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    21
    ·
    10 months ago

    They fucked themselves like WotC (Wizards of the Coast) did with the OGL (Open Gaming Licensing) changes.

  • 👁️👄👁️@lemm.ee
    link
    fedilink
    English
    arrow-up
    28
    arrow-down
    9
    ·
    10 months ago

    Good. The terrible marketing team who made this decision is still there, and they still want this end result. They just learned they need to approach that goal more slowly.

      • Gamey@feddit.de
        link
        fedilink
        English
        arrow-up
        11
        ·
        10 months ago

        I would bet money that it’s from their CEO, someone too greedy for fucking EA shouldn’t ever be a option for your company!

  • Radioactive Radio@lemm.ee
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    4
    ·
    10 months ago

    Nah, they’ll go back. If it’s one thing I’ve learned from Greedy companies doing dumb shit. People will always go back to trust them again.

    • Tkappa@feddit.it
      link
      fedilink
      English
      arrow-up
      20
      ·
      10 months ago

      That works for consumers because they don’t have nothing to lose. Smaller devs will still gravitate towards Unity because the various fees don’t apply to them, but any big studio won’t touch it with a ten feet pole. Immagine putting the salaries of a full studio in the hands of a company that might decide out of the blue to ruin your business model, it’s a nightmare scenario for any CEO! More so when there are viable alternatives

      • s_s@lemmy.one
        link
        fedilink
        English
        arrow-up
        6
        ·
        10 months ago

        Publishers will force smaller devs to move away.

        I bet you Paradox Interactive has been shitting down its leg as this event unfolded. They almost exclusively publish Unity games.

      • Chadus_Maximus@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        10 months ago

        It also works when your target the clueless. If your game is being played by degenerates who treat or as a second job, they will complain incessantly until they leave. Happened to Path of Exile, a game with zero casual players.

  • Anonymousllama@lemmy.world
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    1
    ·
    edit-2
    10 months ago

    If the changes were launched this way, being tied to a new version in 2024 then this would have been a perfectly fair approach, you could stick with 2022 / 23 LTS for your projects and only if you want ‘new’ features would you pick up 2024 LTS and agree to the new terms.

    I’ve honestly not seen much difference between major versions e.g. 2021 - 2022 LTS, so unless these new versions come out with amazing new features, devs can still stick to these old reliable versions.

    It’s much better overall but the way they’ve handled this has been shithouse

    • Omega_Haxors@lemmy.ml
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      5
      ·
      edit-2
      10 months ago

      It’s times like this I wish we did things more like china. The one person who is actually responsible for this change is going to get a huge payout, but the same can’t be said for everyone else at the company.

      • Echo Dot@feddit.uk
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        They have over 7,000 employees they need to lay people off anyway. The reason they’re not profitable is because they’ve massively overextended themselves. Why did they buy Wetter, utterly bizarre purchase choice.

        If they had a sensible number of employees and didn’t buy random companies every 5 minutes they’d be profitable.

  • echo64@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    10 months ago

    I think they will lose some already established studios that can afford to retool and reskill on another engine. But I think the vast vast majority of current unity developers are breathing a sigh of relief that they /dont/ need to reskill or retool on another engine.

    Unity is still on shaky ground, but they have been since they went public. They need revenue, and their big ad revenue plan got ruined by dastardly apple protecting users’ privacy. Couple that with an upstart and promising engine following in Blenders footsteps. In five years, they might have lost every hand they had left to play. Irregardless of the missteps of the last week.

    • doggle@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      Yeah, very few studios would retool an existing project. The real question is whether any of them will be picking unity for their next project. And will young people getting into game dev choose Unity over others? I don’t expect to see a sharp decrease in the number of Unity projects in the next year, but rather a slow descent, while Godot picks up steam and Unreal further cements itself as the professional’s tool.

      • echo64@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        All the tutorials and learning resources are hyper unity focused. That’s why so many game devs pick it up. That’s why they cornered the less than AAA industry. A young person will choose unity over the others for the same reason as they did last year. The endless resources to teach.

        It’s likely almost all developers will pick unity for the next project too. All their knowledge is in unity, not Godot or unreal. We have this problem in other software industries too, some languages and frameworks are just better, but you can’t use them in your project because there are only five people in the industry that know how to use it well.

    • micka190@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      10 months ago

      Every indie dev I’m following on YouTube has basically made a “My thoughts on the situation”-type videos where they talk about how they’ve “won against Unity” despite Unity basically doing a textbook of the “Door in the face” technique to pass changes that would’ve been unpopular before this whole mess.

      Edit: Fixed typo.

      • JonEFive@midwest.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        As soon as I heard Unity was back pedaling, I thought “there’s part 2 of the plan”

        1: release abusive payment scheme to see just how much push back they get. If push back is minimal or losses are acceptable, end here and enjoy the profit.

        2: if push back is strong, implement the actual payment policy that is still a significant increase, but less significant than the one above. And wait until the controversy blows over, which it will.

        Yes, lots of developers will leave, lots of developers will choose a different engine for their new games, but there are a ton that will decide that it isn’t feasible to switch engines and plenty that will just eat the added cost. The thing that remains to be seen is just how much damage Unity has done in terms of new projects choosing other engines over theirs.

    • OpenTTD@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      …which engine is the upstart and promising engine following in Blender’s footsteps? Do you mean what Unity was supposed to be until they ruined it, or did you forget to drop the name of the engine in question?

      • doggle@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        10 months ago

        Unity was never open source and thus could never follow blender’s path. They’re almost certainly referring to Godot.