One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.

  • kryllic@programming.dev
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    37
    ·
    1 year ago

    Awesome! Hope they’ll be able to work on the backlog of promised features more instead of kicking them down the road to the next version.

    • Afiefh@lemmy.world
      link
      fedilink
      English
      arrow-up
      46
      ·
      1 year ago

      To be fair, every single project regardless of proprietary or open source has a backlog like that. It’s just that open source projects show the backlog and don’t have marketing people telling what is and is not in the backlog.

      • kingthrillgore@lemmy.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        All software development has issues that are simply left unfixed. Some bugs are hard to fix, and don’t really matter in the long run.

        Example: they don’t even bother with memory management on cruise missiles, since eventually its gonna reach its target…

    • kingthrillgore@lemmy.ml
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 year ago

      I think the priorities for Godot with the new funding should be:

      • Improving Composition performance
      • Working to reduce overhead on GDScript to further improve 3D performance [1]
      • Enhancements to tooling for content generation
      • Documentation and Tutorials