stopthatgirl7@kbin.social to Games@sh.itjust.works · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up165arrow-down110file-textcross-posted to: games@lemmy.worldtechnology@lemmy.world
arrow-up155arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Games@sh.itjust.works · 1 year agomessage-square16fedilinkfile-textcross-posted to: games@lemmy.worldtechnology@lemmy.world
minus-squareZeusbottom@sh.itjust.workslinkfedilinkEnglisharrow-up3·1 year agoVR was fine for me until I landed on a planet in Elite: Dangerous. The rover pitching back and forth was way too much. Never again will I put a headset on.
minus-squarexuv@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2·1 year agoThere is a comfort mode setting for the ED rover that keeps your view level to the horizon while the rover moves around you.
VR was fine for me until I landed on a planet in Elite: Dangerous. The rover pitching back and forth was way too much. Never again will I put a headset on.
There is a comfort mode setting for the ED rover that keeps your view level to the horizon while the rover moves around you.