09/26/2023—September 26 Release Notes World Polish Reduced the amount of healing twisted mender enemies applied to their allies. It is now a flat value rather than a percentage of the target's maximum health. Fixed an issue that could cause a mismatch between the Priority Strike rotation and rela...
I think they’re headed in the right direction with the conditional balancing on some traits. It’s hard with all the traitlines, specializations and weapon confounding combinations to consider, give the guys some slack. Scourge was out of control last patch, so I’m not surprised it got hit hard. Better nerf hard then buff slightly than nerf too little
They could have just added a 3s internal cooldown to Dhuumfire instead of changing the duration from 3s to 1s on Harbinger and (now) Scourge. The PvE/PvP/WvW split of skills is bad enough (though probably needed), but look how messy a complete description of the Dhuumfire trait/skill now looks. Such a violation of my beloved KISS principle.
Addition: Dhuumfire duration on Harbinger is still 3s in WvW and PvP (but only 1s in PvE). Am I expected to understand this?
I think they’re headed in the right direction with the conditional balancing on some traits. It’s hard with all the traitlines, specializations and weapon confounding combinations to consider, give the guys some slack. Scourge was out of control last patch, so I’m not surprised it got hit hard. Better nerf hard then buff slightly than nerf too little
They could have just added a 3s internal cooldown to Dhuumfire instead of changing the duration from 3s to 1s on Harbinger and (now) Scourge. The PvE/PvP/WvW split of skills is bad enough (though probably needed), but look how messy a complete description of the Dhuumfire trait/skill now looks. Such a violation of my beloved KISS principle.
Addition: Dhuumfire duration on Harbinger is still 3s in WvW and PvP (but only 1s in PvE). Am I expected to understand this?
Sure, KISS is nice, but I think it fails to handle the complexity of possible combinations in this case
They tried for a long time to keep it the same across game modes, it just didn’t work out for them