Unreal only has a 5% fee on games that made over 1 million USD
Unity wanted to add a 0.20 USD tax for every download after you made 200K USD 200K users(which changes depending on how many downloads your game has and which plan you are using)
Units pricing method could have been easily exploited, game developers would have to pay for people pirating their games, if a free to play game reached those requirments, it could cost them more than the game made, giveaways would cost game developers money and all unity games would have to collect data
No, I’m well aware that Unity’s model is fucked up.
I’m just saying that I don’t consider Unreal a valid alternative, especially as it’s owned by Epic who have shown themselves to be far worse than anything Unity has done already, and there are no other 3D engines as good as Unity.
Not saying necessarily to keep using it, I’m just saying it’s not as simple of a solution as just switching for a lot of devs.
Unreal only has a 5% fee on games that made over 1 million USD
Unity wanted to add a 0.20 USD tax for every download after you made 200K USD 200K users(which changes depending on how many downloads your game has and which plan you are using)
Units pricing method could have been easily exploited, game developers would have to pay for people pirating their games, if a free to play game reached those requirments, it could cost them more than the game made, giveaways would cost game developers money and all unity games would have to collect data
No, I’m well aware that Unity’s model is fucked up.
I’m just saying that I don’t consider Unreal a valid alternative, especially as it’s owned by Epic who have shown themselves to be far worse than anything Unity has done already, and there are no other 3D engines as good as Unity.
Not saying necessarily to keep using it, I’m just saying it’s not as simple of a solution as just switching for a lot of devs.