As time went on, he developed a reputation for big promises and hype and underdelivering - viewed by some as straight up lying. He arguably killed the Fable brand. He presented a tech demo for the launch of the Kinect that was thought to be a real game, that was mostly smoke and mirrors. Following Fable 3’s poor reception, he makes his own company and hypes up “Curiosity”, essentially a bad clicker game with a promised prize to the person who gets the final click. The tech was bad, and the “prize” was supposedly a share of the revenue from their following project Godus. That project was not good (which was only expected to be at all due to his penchant for inflating expectations), and the cherry on top was that the person who won the prize for the aforementioned Curiosity game never received a dime.
A bad clicker game that you could pay money into to make your clicks worth more, might I add. And I believe that the words “will change your life” was used to describe the prize. And that part of the prize was to play Godus early and they got bored pretty quickly of it.
And that part of the prize was to play Godus early and they got bored pretty quickly of it.
The guy didn’t even look like he had any interest in that kind of game to begin with. And, really, why would he? He’s just a random bloke who tried playing a brainless clicker game, and won the jackpot. There’s nothing that predestined the prize winner to be into any of this. Even Molyneux’s greatest hits in the god game/management genre are still *very" niche games.
Also yeah, Godus was a disaster on many, many levels and very far from those.
The whole thing was very flawed from the beginning.
As time went on, he developed a reputation for big promises and hype and underdelivering - viewed by some as straight up lying. He arguably killed the Fable brand. He presented a tech demo for the launch of the Kinect that was thought to be a real game, that was mostly smoke and mirrors. Following Fable 3’s poor reception, he makes his own company and hypes up “Curiosity”, essentially a bad clicker game with a promised prize to the person who gets the final click. The tech was bad, and the “prize” was supposedly a share of the revenue from their following project Godus. That project was not good (which was only expected to be at all due to his penchant for inflating expectations), and the cherry on top was that the person who won the prize for the aforementioned Curiosity game never received a dime.
After that, people stopped caring.
A bad clicker game that you could pay money into to make your clicks worth more, might I add. And I believe that the words “will change your life” was used to describe the prize. And that part of the prize was to play Godus early and they got bored pretty quickly of it.
The guy didn’t even look like he had any interest in that kind of game to begin with. And, really, why would he? He’s just a random bloke who tried playing a brainless clicker game, and won the jackpot. There’s nothing that predestined the prize winner to be into any of this. Even Molyneux’s greatest hits in the god game/management genre are still *very" niche games.
Also yeah, Godus was a disaster on many, many levels and very far from those.
The whole thing was very flawed from the beginning.
Fair, thanks :)
The most fun thing about Curiosity was using it to draw dicks.