My script sets this value in editor. How can I keep the the changes when saving the scene?
class Anchor:
var offset: Vector3
var connected: Node3D
var end: bool
var anchors: Array[Anchor]
I found this issue, so I tried fiddling with _get_property_list()
, but that didn’t work. It also doesn’t seem that I can export the var.
Thanks
@ICastFist also yes, the docs aren’t that great at providing info on this in the reference.
There *is* a good page in the manual, however: https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html
OP @Bezier you probably want to check this out if you haven’t found it already by now, specifically the “Custom variable types” section.