Well well well, if it isn’t my old friend: day 1 performance issues.

  • R0cket_M00se@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    1 year ago

    Not even a good dev reputation is enough anymore. I’ve avoided a lot of wasted money by just letting people QA the game for a few months. How good the game is and how much I want it get factored in and then I decide when I want to buy it and at what sale price.

    If it’s a franchise I love and the game gets good reviews, only then will I buy it completely new for 70 USD. Anything less and I either wait for patches to make the game what it should have been or just wait for a Steam 9.99 sale on the GOTY edition.

    Unfortunately a trend I’ve noticed is a game will come out busted, get dropped to like 40 bucks a month in cause it’s shit, then when it’s finally patched a year later to launch day expectations they bump the price back up to its original value.

    The system is so fucked and it works cause people will willingly pay to be QA testers.

    • kadu@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      There are lots of benefits to this approach.

      You wait for a sale and not only do you pay less, you get a patched version of the game, with mods available, often with DRM removed or toned down, walkthroughs and wikis already matured, and depending on how long you wait, your hardware might have evolved allowing you to experience the game better than you could at release.