Goronmon@kbin.social to Games@lemmy.world · 11 months agoAI in big budget games is inevitable, say dev vets from Assassin's Creed and Everquest 2: 'Developers hate it … the money is still going to drive absolutely everybody to do it'www.pcgamer.comexternal-linkmessage-square24fedilinkarrow-up163arrow-down15
arrow-up158arrow-down1external-linkAI in big budget games is inevitable, say dev vets from Assassin's Creed and Everquest 2: 'Developers hate it … the money is still going to drive absolutely everybody to do it'www.pcgamer.comGoronmon@kbin.social to Games@lemmy.world · 11 months agomessage-square24fedilink
minus-squareCIA_chatbot@lemmy.worldlinkfedilinkEnglisharrow-up11arrow-down1·11 months agoI could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”
minus-squareandrew_bidlaw@sh.itjust.workslinkfedilinkEnglisharrow-up5·11 months agoDoes that need an AI or just a well adjusted automated generation?
minus-squareMaestro@kbin.sociallinkfedilinkarrow-up10·11 months agoIt’s the same thing. AI is not some magic pixie dust.
I could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”
Does that need an AI or just a well adjusted automated generation?
It’s the same thing. AI is not some magic pixie dust.