• Dudewitbow@lemmy.zip
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    Windows doesnt blankent statement run every game faster than linux as native sometimes isnt the fastest method.

    Take for example, dx11 and older games. They lack a asynchronous shader cache which heavily helps minimum framerates and 1% lows. Because of older api games going through the dxvk translation process, games them would have a working cache and bypass some inherent problems with a game. MMOs like Final Fantasy 14 and guild wars 2 gain benefits, even single player games like FF7R translating from DX11 > Vulkan performed better than the DX12 native.

    Elden Ring was one of the first games to show this problem and was documented. When Elden Ring launched, it effectively had shader cache broken, causing microstutters. Users on Linux, especially the steam deck, did not receive that problem because Vulkan already fixed the probelm without the devs needing to fix it.