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Joined 1 year ago
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Cake day: August 4th, 2023

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  • I don’t know who really got that trend going. I’ve enjoyed up to hour-ish long videos on more or less anything, but a few years back the first truly excessively long video I remember is Whitelight’s 7 hour long overview/miniseries on Death Stranding. And to be fair, I did find that faster and more enjoyable than playing Death Stranding.

    (Also I get why folks make them: more ads plus having that much watch time heavily biases the algorithm towards you so it’s more money overall. And the kind of person that watches 7 hour long reviews in the background (or while sleeping), aka me, certainly help weigh the scales for super long videos.)

    But also, I kind of like when shorts are like a minute long or less so I can watch one when I’m like, on the shitter and not accidentally end up with a video essay. I mean 10 minutes used to be the limit of every youtube video! Will they introduce a new, even shorter format? Bring vines or blips back?




  • Huh, never saw this one but in high school I had a dream just like this. I met a beautiful woman, perfect in every way, we got married had some kids, I even got some ways into middle age. Then, I was sitting in chair and noticed that my vision seemed… blurry at the edges, in a very “vignette filter” kind of way and I immediately knew I was dreaming. Woke up just as the existential collapse started. For several years after I’d try to remember her face, what our love had felt like, any of the details that had seemed so solid and tantalizing real for those few sleeping hours.

    In retrospect, a lot like that Rick and Morty episode with the life simulator game. I wonder if one of the writers ever had that dream too? Brains are weird, and I haven’t any dreams nearly that all encompassing since.







  • A Call of Duty RTS? Only if they brought back WC3’s Heroes, and maybe gave you a whole Company of them to manage.

    RTS’s need a massive new hit to redefine the genre. The starcraft style is stale and too slow for how most people game today. I’d kind of enjoy seeing people take another shot at where C&C4 and AoE3 were trying to go: something more tactically oriented with a greater emphasis on mobility. I think that era of RTS innovation got completely hamstrung by trying to force every game to not only have multi-player but also to be an esport and also to be a live-service endless money machine.

    You may note that games today are still being ruined by the same forces.




  • It’s so good! The purist expression of factory building: no costs, no distractions, just automation.

    It has a great concept too in the space layer. The game is played initially on a grid like any factory game. But then you can zoom out to a higher layer where you can place chunks to define the build able area and build “space belts” which essentially codifiy the main-bus style of building. (You also get space trains, which are like trains in other games.)

    I “beat” the basic campaign and hopped back over to Satisfactory since 1.0 came out, but I’ll go back to shapez when I finish there. I hope they add more complex and tricky buildings and requirements, the challenge of assembling an efficient build in shapez is just so interesting and fun.