Excess leads to the tower of wisdom.
Consolidations, changing business direction, lack of funds and projects, etc.
You’re acting as if you didn’t go back behind the back of your parents to do stuff you wanted to… Like to go to the arcades.
Brain circuitry evolves with age, with human maturation.
Money talks…
We need more education on math(probability and game theory), sales strategy and involved psychology tricks( FOMO, door in the face, etc), financial/budgeting literacy and planning like you teach how to eat healthy and exercise
Well, the biggest problem with that is that the some of the biggest users of games that employ those tricks are children or teenagers who are too young to be physically and psychologically mature and to have proper impulse control. Like with games like Fortnight, FIFA Ultimate Team, Itch.io, …
Ultimately you are excusing profoundly unethical and immoral behavior and pushing the responsability on the potential victims, some of which without the mental faculties to resist.
He’s right. Bobby’s a parasite.
From a far-right Zionist government led by a wannabe dictator, like Benjamin Netanyahu, it is what you can expect.
He’s going to play to his extreme nationalistic base, gambling the future of Israel and the Middle East and forfeiting Israeli lives, for personal power, like a madman.
Maybe Fallout 3?
Alan Wake American Nightmare
Money talks…
Limbo. Good game and it lasts only 2 hours.
Funnily enough the deal might very well be about The Walking Dead…
I didn’t notice many either. There was one or two where you could threaten someone.
The strength check is used early on, where you can force yourself way into the warehouse…
More Walking Dead?
By the description it’s that one OP is talking about.
The RPG skills are another middling feature as they help a lot of the exploration and conversational aspects of the game out and yet they’re paper thin at the same time. The game has you assigning points and yet I don’t feel that it would’ve played any differently than if I’d just picked skills at the start and nothing afterwards.
The RPG skills in a few scenes work as skill checks and can lead to different outcomes, impacting the story.
You can get a few playthroughs out of the game fiddling with them and the variations to the story they entail.
No Man’s Sky?
Sounds like Sid Meier’s Pirates. Have you played that?
Appaling stuff!
We’ll see…