I hate the term “Quadruple-A”. The entire point of Triple-A was to be the biggest of the big. There’s no cap on that size.
https://nitter.net/WilliamShatner/status/1169024084375678977
Seems it’s a promo for season 2 of TOS and the show’s new timeslot on Fridays. The lettering is a nod to Laugh-In, and the whole timeslot shuffle is a long story.
Also I see Google has completely given up on quotation marks around phrases. So that’s fun.
Yeah, the domain part got replaced with “*removed*”. I’ve seen that before when some instances censor certain slurs, but it’s hard to imagine what’s wrong with ibb.co that’d get it added to a filter.
Edit: And now I can confirm that just typing out the URL i-dot-ibb-dot-co gets filtered on lemmy.world. Weird.
Glad I’m not the only one. It looked like an extra forearm got jammed into the steering wheel. I found a clearer version but still can’t tell what’s behind the air freshener.
They have Doom and Wolfenstein too, and series they’ve seemingly abandoned like Dishonored and Evil Within. They’ve tried to expand to other games but have mixed results at best: HiFi Rush was an unexpected hit early this year, but Redfall was…well, not. The hype on Starfield fizzled pretty quickly too.
Ghostwire sadly got middling review scores. It had a promising reveal a couple years back, then spent a while in troubled development before releasing as a fairly basic open world game.
Didn’t the books reveal it was “what is 6x9”, and the calculation getting thrown off when humans arrived on Earth?
Star Trek DS9: Crossroads of Time on Super Nintendo.
My favorite memory of it was from the first day: a friend telling me I couldn’t use the same phaser twice against Borg drones. I was confident they wouldn’t put a detail like like that in a game. Not two seconds later, the very next drone blocked my phaser. (Clearly one of Trek’s ongoing lessons in the arrogance of man. Ahem.)
Seems silly looking back to think game devs wouldn’t care as much (or more!) as I did about Star Trek to add in ideas like that.
Check the Eurogamer link in the article. It’s from 2012. This shouldn’t be an article in 2023.
It did in Lower Decks. Yet another reason to love that show.
I more meant the narrow intersection of 2 larger genres that rarely cross over, particularly these days.
Though having said that, I do feel like the only person still talking about them anymore. It’s so rare to see them brought up in casual conversations outside their dedicated Steam forums.
Shadow Gambit: The Cursed Crew. From the little-known “stealth tactics” micro-genre. It really felt like the culmination of what the studio learned from their previous few games. It took some familiar abilities from all the way back to the original Desperados 20 years ago, then added several brand new ones that almost feel OP and make each character unique. Plus if you have a checklist-oriented brain, there are so many optional objectives encouraging you to replay missions in different ways.
I understand some fans weren’t huge on the reuse of levels, but the missions either use different parts of them or have you approach familiar guard setups from completely different directions, keeping them feeling fresh (at least to me).
It’s a real shame developer Mimimi is closing down, though I’m glad they get to wind down gradually and on their own terms. I’m so used to companies trying a new project, running out of money, and closing suddenly.
D4 was the first of their games to charge extra for early access by attaching it to premium editions.
The intel was “someone’s targeting ex-Starfleet officers”. The dialogue then suggests Starfleet command put together the list of former officers. They didn’t necessarily pull those names from the intel.
The same general idea, with better wording. Not really sure what OP was trying to add. In my experience critics aren’t demanding hyperrealism, and are the first to praise unique art styles.
I have that exact video paused right now. So detailed and fascinating. I love that he added moments of speedrunners hitting many of them.