I hope Tobey isn’t
I hope Tobey isn’t
Any puzzle that requires exceptional levels of creativity to solve is going to leave some players stranded
No, in fact some people are misdiagnosed adhd when they are actually lazy
They have played us all for absolute fools
I for one would like to here more about DoubleTexas the megatropolis
I am abroad and have lots of friends that won’t download WhatsApp, so I use Instagram to contact them. Also, a couple of family friends have reached out to me with news or something. It does have a niche for me as a messaging app like Facebook, even if the only reason I use it is simply because other people won’t not use it.
You’re excited about this? Like it’s a competition you want women to win?
Generally I have found people are usually not capable of moving on if someone challenges their ego or beliefs, even when it is apparent that the person is just being contrarian or otherwise doing it to get under their skin.
Giving up your right to privacy because you have nothing to hide is like giving up your freedom of speech because you have nothing to say.
Haven’t even looked at it to be honest, but it doesn’t surprise me. Unbalanced classes are exciting and entertaining and that’s what they are selling.
Fair take. I do wonder if that convolutedness of their ideas might benefit them when they are able to design a whole system to accommodate the ideas rather than just producing supplements to 5e.
Yeah you are right to foresee the comparison. Anyone who isn’t familiar with both to the point where they can differentiate their perspectives on their work might inform opinions on Colville’s/MCDM’s work by knowledge of Mercer/Critical Role’s work. Plus them sharing a first name doesn’t help.
They’ve already reached their stretch goals. If you’re unsure now just wait I think.
To be honest with you, I don’t think comparing MCDM to Critical Role is apples to apples.
I love watching Critical Role! They produce a fantastic spectacle. But their success doesn’t come from a deep understanding of the game or innovative ideas as far as game design goes. I don’t really pay attention to their promotions and stuff so I can’t say much about it.
MCDM, the way I see it, has a focus on producing game supplements, and a secondary entertainment aspect which promotes their focus. Similar to how I don’t investigate Critical Role’s systems etc., I don’t really tune into MCDM’s games to listen to.
Kind of Alex Jones-y I thought
It does look miserable but if the bus stop was before the landing then would it not prevent cars trying to take the turn before the island?