This was way too hard to read because of color, background, sentence structure and awkward line breaks. I’m not sure whether to admire or hate this.
German, Dad, GM , Mini Painter, 3D Printer, dysfunctional gifted kid - he/him
This was way too hard to read because of color, background, sentence structure and awkward line breaks. I’m not sure whether to admire or hate this.
I’m not sure my brain can handle this.
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Been there. Not my proudest moment. But not shameful either. 6/10. Had a lot worse breakfasts.
I only know the German translation where the name is Petterson.
Petterson is iconic but he would be nothing without Findus.
Polar bears love it.
Same. I got his book as an ebook and read it. It offers some decent if simple advice and draws some really weird and false conclusions in other places. But overall it isn’t a bad book and I never felt like he argued on bad faith. But eventually I decided I don’t agree with his views overall.
Later he went a bit weird eating only meat and making weird arguments so idk. But before that I totally understood how he could suck people into the right wing bubble.
Not even half. Nothing to worry about.
Online or offline multi-player?
As for couch coop Rayman Origins and Rayman Legends is some of the most fun I ever had with friends gaming.
I agree it absolutely isn’t a good comparison. But the main response when I brought told my friends and local players about how Matt Colville and his company are making an RPG, they said ‘another youtuber RPG? Well daggerheart was pretty meh, I hope this is better.’ or ‘We’ll if the crit role system didn’t stick I don’t know if this will.’ and similar answers. So I thought I’d bring it up preemptively. Matt Mercer also had a series of GM tips videos if I remember correctly. So maybe that’s where people draw the comparison? Idk.
I’m excited to see where it’s going and I am certain it will be a great game for what it’s trying to accomplish. Actual proper heroic fantasy with cinematic gameplay. What will do the game well is the lack of baggage and tradition as well as the absolutely huge amount of testing from community but also in house testers. I like what they have shown so far and I am sure I’ll run it eventually.
On top of that the development is open and the game will have an open license. I really hope there will be a large community for it once it’s done.
I’ll check it out once it is finished and released. While I’m not interested in running sessions of a playtest version myself I will eventually get the books when it is fully out.
What critical role has shown to me and at least around my local community, is that popular content creators putting out a game isn’t enough. The crit role game systems weren’t all that unique and well designed from what I have seen. They work but I’m not sure what they are trying to accomplish that hasn’t been done better. Therefore after initial interest nobody around here stuck with the systems at all. But I think the mcdm RPG will have a solid foundation and might actually stick around. It does something I haven’t seen much and does it better and more focused than I have seen so far.
I’d be curious if anyone around here has played the playtest yet and got some insights?
As if this game didn’t already have a ton of content and variety. Awesome.
Only if the website is part of the product. Like if to use the product I have to login on the website or am forced to regularly use it or whatever. Then if it is advertised as 100% open source I’d probably be like ‘is it though?’.
As an enjoyer of turn based rpgs and the occasional rogue lite as well, I think it looks promising so far. The combat reminds me of Crown Trick which I enjoyed a lot.
The art style is cool even though some sprites look a bit uninspired imo. The music seems decent from the trailer.
Some games have so much setup required that it cuts too deep into the game time.
Imo Gloomhaven is only worth playing if you can leave everything on the table in the basement until the next session.