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Enemies taking turns attacking you has been used in a huge variety of games in order to make the game feel fair or balanced to the player. Otherwise you end up with situations where the player gets stun locked in an animation or one shot killed, unable to engage in the combat at all, and many people do not find that fun and call it artificial difficulty. This can happen in any game, but is visible in games like Monster Hunter or Dark Souls where the player is attacked by multiple enemies at once.
It turns out that when you spend money to develop a game and then cancel it, the game doesn’t sell any copies and ends up with a negative financial impact on the company.
Someone should take notes. For science. And then fax those notes to someone else.