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Joined 11 months ago
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Cake day: August 2nd, 2023

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  • The trajectory was chosen by NASA because the Orion capsule on top of the SLS rocket do not have enough efficiency to be on a low regular lunar orbit while landing and bringing back astronauts. This trajectory has nothing to do with SpaceX.

    Nor did I say it did, I said some brain dead idiots sent the contract off to a company who designed a craft incapable of doing what we have done previously, congrats Lockheed for fucking up our next moon program. It’s you who equated that to SpaceX lmaoo

    When comparing the one rocket to land on the moon to the 15 launches (thank you for writing launches and not rockets, as Destin Sandlin wrongly did) is because the mass delivered to the surface is gigantic compared to Apollo. Why? Because we do not want to say “we did it!” We want to say “we live there!”.

    I mean it really doesn’t matter are you going to have astronauts just chilling for like a year in orbit waiting for those launches, racking up radiation? Saying the reason we need 15 launches for starship is specifically due to mass is such a cop-out. It’s due to how limited the amount of fuel we can send up to refuel in orbit is, it’s fucking stupid at our current level of space infrastructure. We still haven’t even tested it, what we need another 4 decades for this terrible plan to come to fruition? Take note of what the Apolo engineers stated as far as stepping stones in development. If you take too big of leaps, you will not adequately be able to evaluate what when wrong if something does, take to small of steps and you will never reach the goal. We decided to take such massive leaps with no forethought on its efficiency.

    Can people stop saying SpaceX rockets explode? They do not.

    No, that is precisely what occurred with starship. You can see the Shockwave from the explosion, which means you had the oxidizer mix with the propelent before exploding during the flip phase, that’s a major fucking failure. It was not a rupture like previous issues nor was it terminated, it fucking exploded lmao. The worst part all that lovely telemetry that’s gonna help them out gave zero indication of said catastrophic failure so that’s gonna be such great info for them right? Just like the first test that failed when they knew the pad wouldn’t be strong enough and caused damage to the rocket, meaning they got no actionable data?

    As of now, and evolving for Starship:
    $7B cost, 4 from NASA for the first 2 missions
    11 years for the first tests, still no rocket
    Can bring 220,00lb and 35,000ft³ to the moon
    And they still and up with a rocket NASA can continue to use at very low price (less than 25% than SLS per mission)

    Star ship has not been a proven concept and is still actively in development, these numbers mean nothing right now. With massive issues looming and 90% of what’s needed not even tested yet but go ahead keep riding daddy musk as if he isn’t killing good ideas with lofty moving goal posts and a complete lack of understanding for what’s being developed.




  • this enables the company to raise more capital by borrowing against its equity

    You can always get asset backed loans, even as a company, why should we be welfare for businesses?

    Also you would need an uncaptured market for anything you said to even have an effect, when 90% of trades are completed off market not effecting the price on the tape are we really doing anything but getting fleeced by market makers? You aren’t signaling anything when your trade data is being bought and hidden from the market using PFOF techniques.

    In light of the objective failures of our market it’s extremely fair to say shareholders have no contribution to the delivery of goods and services. Could they in a perfect market sure, but I could have everything in utopia, to bad that doesn’t exist.


  • Apolo program with 60s tech: we will send one rocket per mission to the moon, and it will work.

    Brain dead idiots parroting off spaceX as some savior: it will only take at least 15 rocket launches per mission to the moon. We will use the worst trajectory possible because we sold the contract for the lander to a company who can’t figure out low moon orbit. 2 years out and our rocket still blows up when attempting launches.

    But sure spaceX is a marvel of private industry, shudders


  • Yeah that’s why we were supposed to have made it back to Mars this year with SpaceX right? Thats why it took them over 3 minutes to even realize their ship blew up most recently, but that telemetry that took 3minutes to realize a catastrophic failure occurred is really gonna make this great, right? That’s why Apolo sent one rocket per mission to the moon and with that amazing SpaceX tech…we need to send at least 15 per mission? The public sector did take risks and by doing so in the past we got the Apolo program. Today we have constant failures by spaceX being touted as successful missions with about 10billion in public funding being evaporated. Now, it’s more important that private business sells you on some bs hype train to rake in funds till they drop the next hype train without realizing their earlier goal and distracting you about it with leaks about hype train 3.

    Where are the fully reusable falcon 9s? That second stage is still not reusable, the crew capsule will never be landing without parachutes now, and they still take about the same amount of time to turn around that the space shuttle did. SpaceX is objectively a failure, selling the next big thing as a means to hide what did not come to fruition. If you honestly think the new rocket is gonna be flying in under a decade or before spaceX goes bankrupt. You’re an idiot.



  • A progressive society does not need to retroactively change history, it can accept the imperfections of the past in the knowledge that we’ve already changed.

    How is pointing out the heinous shit changing history? If anything, it’s accepting the imperfections of the past and acknowledging we have changed by calling out the callousness of its prior implementation and calling out what to avoid… you are literally contradicting yourself.





  • Single player games rarely need or demand “continued support” and player numbers aren’t indicative of that

    Sure maybe if the gaming industry didn’t constantly release buggy broken messes. But alas that’s not the world we live in and is very much a metric I care about to know whether or not a game is going to become abandonware or at least have community support if the developer won’t. These metrics allow that community or developer to understand if there is a player base which would benefit or a market to keep selling to. So yes they add value for players.

    Single player player numbers aren’t indicative about things getting a sequel, low player count games get sequels, high player count games don’t get sequels. It has no direct bearing.

    They very much are if the game is single player based. Acting as if demand is not a reason for games to get sequels or the budgets which come from player sales is not relevant is completely naive. Yes companies can run into financial hardships, get acquired and all manner of other circumstances that can lead to development being stopped whether there was an active player base or not. That’s not what these metrics represent and can give you an idea of what ip might get cut if a studio is acquired. They are useful and helpful, and I like to see those counts for my own understanding.

    If you want to check if there are guides you can just Google it, it’s a lot more useful to just Google it. Then you’ll actually know instead of guessing.

    Sure that used to work before SEO has killed search results, it’s quicker to check a player count on steam then to wade through garbage ai generated articles to find out if there is an active community following the game. It’s not a guess either if there are many people playing then there will be demand for content on YouTube or other platforms which means I can find guides.

    Knowing single player, player counts is really just for vague curiosity. There’s no real use to it.

    The only reason to hide it is to trick users to get abandon ware games or obscure how bad a game is doing. Keeping those stats up gives you valuable information, as I have pointed out. You are arguing in bad faith here and I honestly don’t know why unless you have some gatcha game on steam that you want to hide player stats on to hopefully drive some sales which is disingenuous.




  • It would work the way the internet worked before google and facebook monetised monitoring everyone to sell ads

    You mean the ads on the side of the screen that told you to play some interactive game in them so they could install malware? Ads of some form were always a thing on the internet, first in forum posts then to website ads then Google started essentially buying ad space on other websites, and paid you for it. I hate Google but when that first came out at least most ads weren’t filled with malware at that point.