Raksasi is not so much about elemental effects as it is about spacing and good core action. It’s also a fantastic game with a lot of value.
Raksasi is not so much about elemental effects as it is about spacing and good core action. It’s also a fantastic game with a lot of value.
Also, if he’s a bit of a tinkerer, he might be interested in trying shooters using gyro+flick-stick, which he probably didn’t have access to before. Witchfire, Deep Rock Galactic, and Deadlink can readily play that way once set up in Steam Input. Some games you only need to set up the gyro-to-mouse and flick-stick, whereas others (eg Vermintide 2) you have to map the entire controller manually.
Twin-stick shooter against various bugs and robots with some ARPG gearing, and the action here is fantastically tight with probably three key factors:
I play a lot of twin-stick and top-down shooters, and this does a great job mixing the arcade twin-stick feel of high intensity fending off a swarm with tactical top-down dungeon crawling elements, and it’s just really special feeling to play. The core action feels not just well designed but like it was made just for me, and I’m genuinely glad someone made it (or is making it, since it’s early access). Plus, it’s extraction style instead of being a roguelite, so you’re always right at the best action while still getting procedural levels, to keep runs a little different.
If this added itch.io it’d be a fantastic filler for managing all the non-DRM off-Steam stuff.
the EA is also missing a lot of content that isn’t ready yet
Sure, but there’s also plenty to explore, especially for people who haven’t played PoE1 and have to learn how things work from scratch. Given you don’t pay extra for EA and premium stuff like stash space you buy goes to both PoE1 and 2, you get quite a bit for your early access ticket.
But probably more important that early access characters and stuff aren’t available out of early access, so you are explicitly playing temp characters. Fine if one treats their early/seasonal characters as temp characters anyway, but someone else might not want to play characters with no future after early access.
Yeah, the insistence on trading as a key part of the game (despite the garbage trading system) absolutely murders your loot, which is just a huge drag in a loot game.
Global trading means drop rates and gear quality have to be kept down across the entire playerbase, so stinginess is built in deeply on top of GGG’s inherent worship of time-wasting and RNG.
BTW, PoE2 separates skill gems from gear and removes color gem slot restrictions, so that at least frees you of the way PoE1 needed a drop to be good and to get good links and to get the colors you needed on those links. On the other hand, the simplified gem system is missing some life and fun. You don’t even level gems by using them anymore. You just burn a higher level gem drop to level a gem you already have.
No, at least six months is the plan.
It does have a price in a sense, but that price also gets you that exact value in premium currency, so you don’t actually pay anything extra for early access, you’re just required to buy that much currency to open the doors.
Get a controller with underside buttons. I also consider stick-clicks an abomination, but it’s great now that there are under-buttons we can hard-remap to L3 and R3.
8BitDo Ultimate Bluetooth controller has some awful ergonomics on several things, but the underbuttons are excellent examples.
The slightly more bulbous wings on the 360 controller actually do a lot for ergonomics, but it’s very hand-sized based. For me, the 360 is almost perfect in how the wings tuck into my palms. With the controller about 6 or so inches in front of me, my arms are at a natural angle with wrists straight and the controller is securely held without even a finger on it, and I can press any button without even having to brace it. Take even a little of those wings away, and that gets lost, and edges instead of the smooth roundness get annoying. My partner on the other hand, would need a smaller controller to get that same feel or to cross-thumb the dpad as easily as I do. As much as I originally preferred the symmetry of the playstation layout, I have to give the nod to the xbox layout for being able to dpad with the right thumb.
We desperately need controller makers to stop acting like controllers are one size fits all, when that’s not even close to true.
Jeez, the laziness of reviewing it based just on the store page. It’s been in early access for like five years, getting better every update, and not one person there can even bother to actually play the game they recommend to others?
It’s funny to talk about “keeping control” because you can put a disk in a device that completely locks down every aspect of the game environment. PC offers generally way more control over games, allows more games, etc.
And there’s GOG to buy from if one doesn’t want Steam’s potential ability to delicense a purchase, but I’d be playing games through Steam either way because of it’s ability to tweak and rebuild controller handling for each game. I’m picky and a lot of game devs are sloppy about how they handle controllers, so having that extra control over the experience is a major plus to me.