I’m pretty sure the other states have similar incentives.
Fifteen. Seconds.
I’m pretty sure the other states have similar incentives.
Fifteen. Seconds.
The Model 3 is an overpriced, shoddily-assembled car. The only reason it’s the “affordable” one is because of the huge amount of tax incentives E-vehicles get. If you had to pay the actual cost of a Model 3 you would not be calling it a “fantastic car”.
I know it’s hard for the Tesla cultists to accept, rather like the Apple cultists before them, but Tesla products are not good products for the price.
I wouldn’t call “I need to go home because it’s 11PM and I work tomorrow” a “short attention span”. The fact that you’re characterizing it as such is … problematic.
Catan really did remind me of Monopoly in this regard. Once you pull ahead you stay ahead and move further ahead faster and faster. And if you’re trailing, you trail further and further. With all the tedium that involves since you can’t leave.
Weirdly I find Catan suffers exactly from this, and you have the added problem of if you fall behind you’re just waiting for your turn so you can offer a trade nobody wants and then do nothing. Hour after hour, doing nothing. But you can’t leave the game because that would throw everybody else off.
I won’t play Catan any longer.
Star Fleet Battles. On paper it was a gateway game for me to get into wargames (a genre of game I’d always found tedious and lacking any fun of any sort) because it was a subject matter I was interested in. My SO introduced me to it because I liked old school Star Trek and he was a fanatic player of the game.
Four hours later and we were on, like, turn three. The game systems were inconsistent and incoherent. Planning out your moves made the game into a career bureaucrat’s wet dream of paperwork. And when, finally, the two ships actually REACHED each other, there was about two minutes of dice rolling and … while the game wasn’t formally over, it was clear that there was no point in continuing; the victor was a foregone conclusion.
But we still played another two hours before the game ended.
So not only did I hate the game, I also had my hatred of wargames in general hardened.
Nobody cares “how it works” and “what really goes on”. They care about the outcomes.
And the outcomes are a festering pile of half-truths sculpted to meet a pre-defined narrative.
If I open up any news site anywhere in the world and read what it has to say on subjects I know something about, it takes little to no time to start racking up a large count of egregious errors of fact. And note here: errors of fact, not simplifications, etc. Outright incorrect information.
So when I extrapolate my findings in my own areas of expertise into the areas I lack expertise in, I have zero confidence that what I’m being told is correct or truthful.
So it doesn’t matter how things work. It doesn’t matter what really goes on. Whatever goes on and however it works, the output is factually incorrect and narrative-furthering. Apparently being “one of the most self-critical professions there is” isn’t helping.
Time to change how things work and what goes on, no?
Would “hit” not be defined by sales? Do we have sales figures?
I played Star Realms with a student I’m tutoring. And I usually play one or more games of Xiangqi every week.
I’m kinda partial to this vibe for my games:
Or this vibe: