• 0 Posts
  • 42 Comments
Joined 1 year ago
cake
Cake day: July 10th, 2023

help-circle



  • I only play single player games, but couldn’t care less about achievements. It is all about exploration, story, game mechanics and modding for me.

    People treat achievements as if they are a status symbol. I mean sure, if you don’t know what else to do in a game, they can give you some goal, but IMO the game itself should encourage you to reach the goal, not some external badge. The experience doing the task should be the reward in of itself.


  • Time and your personal experience might be a factor.

    Often the first book I read from an author, leaves a very positive and fresh impression, but after I read a couple more of the same author, I learn their structure and writing style, and it becomes just more of the same, and I have trouble getting into those books.

    It is similar in other mediums as well, maybe to a lesser degree. TV series and video games have multiple writers to keep things fresh, but at some point it becomes just more of the same.

    You can still try to replay/rewatch/reread the great ones, but then you know what to expect. This might not be the case with new media of the same authors.

    Also time directly might also effect it, I have trouble really getting into any game now, because I have other stuff to do, and getting back into it afterwards (especially with video games) is more difficult.



  • Not the drama itself should influence your judgment, but how they will deal with it.

    Whenever people work together on something, there will be some drama, but if they are dealing with it, then that should be fine.

    Nix and NixOS are big enough, that even if it fails, there are enough other people that will continue it, maybe under a different name.

    Even it that causes a hard fork, which I currently think is unlikely, there are may examples where that worked and resolved itself over time, without too much of burden on the users, meaning there are clear migration processes available: owncloud/nextcloud, Gogs/Gitea/Forgejo, redis/valkey, …


  • As I said, it is not impossible to move away from gh compared to many other cases in other industries, just that it is more difficult than necessary because vendor-lockin is allowed.

    If vendor-lockin was illegal, companies had more incentives to use established or create new standards to facilitate simpler migration between software stacks, without changing the external interface.

    For instance allowing your own DNS name to be used as the repo/project basepath instead of enforcing github.com, Allowing comments, reviews, issues and pull requests via email or other federated services, instead of enforcing github accounts to do so, providing documented, stable and full-featured APIs for every component of their software, so that it is easy to migrate and pick and choose different components of their while stack from possible different vendors, …

    There are so many ways that would improve the migration situation, while also providing more ways for other ideas to compete on a level playing field. If a bright engineer has an idea for improving one component from github, they should not be required to write a whole separate platform first.


  • Well the reason for that is the vendor-lockin and centralized technology.

    If your project for instance uses a similar development method as the linux kernel does, e.g. sending and reviewing patches via mailing lists and providing url to push and pull git repos from, it is quite easy to switch out the software stack underneath, because your are dealing with quasi-standart data: Mbox, SMTP, HTTP(s) and DNS. So you can move your whole community to a different software stack by just changing some DNS entries and maybe provide some url rewrite rules without disrupting the development process.

    I am not saying that the mailing list development process is the right one for every project, but it demonstrates how agnostic to the software stack it could be.

    If vendor-lockin is made illegal, the service providers would have more incentives to use or create standardized APIs, so that their product can be replaced by competitors. So switching to or from github/gitlab/… becomes easier.


  • It has more than you expect, if your project is established on github and want to move away you have to deal with:

    • migration of issues
    • migration of pull requests
    • migration of all review comments etc
    • migration of the wiki
    • migration of the pages
    • convince all contributors to possible create a new account somewhere else
    • changing of the project urls. I don’t think github offers a url rewrite service
    • forks on github will not have the new destination as the fork base
    • change the ci and release process
    • because you cannot add url rewrite rules to your old gh project, you might need to only ‘archive’ the project there with manually written text, to point to the new destination, for people to find it

  • You don’t know what a “monopoly” is.

    What the author is probably searching for is “vendor-lockin”, which is an anticompetitive practice for so long that it became the way many companies rely their business on. It favors established products over new-comers by making switching offerings difficult/expensive or even impossible, thus better products often have no chance of competing in a field, that was dominated by a single supplier for a while.

    IMO there should be strict regulations and high fines associated with it, because it hinders innovation massively across all industries.

    The cost of switching away from github for a project is high, but not as high as in other fields.




  • I am not so sure about control or effort, there is art, made by humans, that let a leaky bucket of paint swing over a canvas. It is simple to do, not much effort involved, without much control, but since it is done in a novel process, it still is art IMO.

    Now if someone reads about this, and replicates it once, it might still art be, because it is new to them. But if anyone repeats it over and over, it is no longer art, but practice. Because the novel approach is missing. Generative AI do not produce art by themselves, because they just generate more of the same.

    It is not possible to decide wherever it is art or not by just looking at the product. But you can like or dislike it anyway.

    Art is also partly in the eye of the beholder, because it might be novel to them, even if it isn’t novel to the creator.


  • This whole discussion on wherever AI can create art or not is a bit dull IMO.

    To me it is clear, only humans can create art, because art is part of a human expression of an novel (to them) inner process and thought. Not everything humans do is art, much of it is repetitive. Humans can use any tools to create stuff, art or no art, including AI. Humans can suck at the actual creation process, but still produce art.

    So if someone enters 3 words into a AI generation model, and chooses an image, or something, they are not producing art, they are shopping. If they spend time tweaking and adapting models and prompts to help them realize what they want to express, then they are doing art.


  • I like RPG games, however I don’t like it when the company has the ability and incentive to bate and switch my game into a worse version after I bought it.

    Denuvo forces me to be connected to the internet, which makes playing the game on the move difficult or even impossible. It also allows them to make sure that the most current version is played. MTX means they don’t have incentives to fix the game and instead sell you the fixes, or even enshittyfy it, to squeeze out more money.

    This gives me the incentive to wait a couple of years, until the game doesn’t receive any updates anymore, and then decide if the final product is worth it. And hope that I will get a good experience out of it, before the Denuvo activation servers are shut down.

    So you have to wait for a few years, in order to know if the gameplay is (and stays) any good.


  • Nvidia has created a bit of a sore spot for many Linux Developers and thus users. Through their actions and non actions made it impossible to create FOSS drivers for their hardware that work well and are integrated and tested with the rest of the system.

    Many fresh users don’t seem to recognize the reason why they are having a sub par experience using their hardware is Nvidia and not the open source community. They often blame and complain to the developers of the open source drivers or applications, who either have to hack around hurdles placed by Nvidia or cannot inspect closed source drivers written by that company.

    It is IMO understandable that at some point the community stops providing free and unpaid customer support for hardware and software, they have no control over or don’t even own.

    If you would start paying them, then I suspect you might get better answers. Otherwise you just get information about stuff people are excited about.




  • What kind of comparison is that? sudo is setuid while Firefox and its extensions run as the user you started it as.

    Also sudo has just one very specific and limited use case, while Firefox is more of a platform for web content. I could argue that sudo itself is an ‘extension’ to a Linux system, like every application.

    You also don’t have to install all of those extension, you can choose which you trust, similar to a Linux system, you don’t have to install every application in the repository.

    If you say that the Firefox add-on repo should be more managed like a repository of a Linux distribution, where developers cannot simply upload their own software, but need to find a trusted maintainer first, I could agree to that. But that would mean more work and overhead.